diff --git a/imgui_demo.cpp b/imgui_demo.cpp index c35f99dbb..2d175c946 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -398,23 +398,21 @@ void ImGui::ShowDemoWindow(bool* p_open) IMGUI_DEMO_MARKER("Help"); if (ImGui::CollapsingHeader("Help")) { - ImGui::Text("ABOUT THIS DEMO:"); + ImGui::SeparatorText("ABOUT THIS DEMO:"); ImGui::BulletText("Sections below are demonstrating many aspects of the library."); ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); - ImGui::Separator(); - ImGui::Text("PROGRAMMER GUIDE:"); + ImGui::SeparatorText("PROGRAMMER GUIDE:"); ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); ImGui::BulletText("See comments in imgui.cpp."); ImGui::BulletText("See example applications in the examples/ folder."); ImGui::BulletText("Read the FAQ at http://www.dearimgui.com/faq/"); ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); - ImGui::Separator(); - ImGui::Text("USER GUIDE:"); + ImGui::SeparatorText("USER GUIDE:"); ImGui::ShowUserGuide(); } diff --git a/imgui_internal.h b/imgui_internal.h index 5d78f2c5d..3974854be 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -903,7 +903,7 @@ enum ImGuiSeparatorFlags_ ImGuiSeparatorFlags_None = 0, ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2, + ImGuiSeparatorFlags_SpanAllColumns = 1 << 2, // Make separator cover all columns of a legacy Columns() set. }; // Flags for FocusWindow(). This is not called ImGuiFocusFlags to avoid confusion with public-facing ImGuiFocusedFlags. @@ -3128,7 +3128,7 @@ namespace ImGui IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0); - IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); + IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness); IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width); IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index c451a5c82..18e34e9dc 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -1392,8 +1392,9 @@ void ImGui::AlignTextToFramePadding() } // Horizontal/vertical separating line -// FIXME: Surprisingly, this seemingly simple widget is adjacent to MANY different legacy/tricky layout issues. -void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) +// FIXME: Surprisingly, this seemingly trivial widget is a victim of many different legacy/tricky layout issues. +// Note how thickness == 1.0f is handled specifically as not moving CursorPos by 'thickness', but other values are. +void ImGui::SeparatorEx(ImGuiSeparatorFlags flags, float thickness) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1401,8 +1402,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) ImGuiContext& g = *GImGui; IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected + IM_ASSERT(thickness > 0.0f); - const float thickness = 1.0f; // Cannot use g.Style.SeparatorTextSize yet for various reasons. if (flags & ImGuiSeparatorFlags_Vertical) { // Vertical separator, for menu bars (use current line height). @@ -1436,6 +1437,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) x2 = table->Columns[table->CurrentColumn].MaxX; } + // Before Tables API happened, we relied on Separator() to span all columns of a Columns() set. + // We currently don't need to provide the same feature for tables because tables naturally have border features. ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; if (columns) PushColumnsBackground(); @@ -1445,8 +1448,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) const float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change. const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness)); ItemSize(ImVec2(0.0f, thickness_for_layout)); - const bool item_visible = ItemAdd(bb, 0); - if (item_visible) + + if (ItemAdd(bb, 0)) { // Draw window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator)); @@ -1469,10 +1472,11 @@ void ImGui::Separator() if (window->SkipItems) return; - // Those flags should eventually be overridable by the user + // Those flags should eventually be configurable by the user + // FIXME: We cannot g.Style.SeparatorTextBorderSize for thickness as it relates to SeparatorText() which is a decorated separator, not defaulting to 1.0f. ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot. - SeparatorEx(flags); + SeparatorEx(flags, 1.0f); } void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w) @@ -1532,8 +1536,8 @@ void ImGui::SeparatorText(const char* label) return; // The SeparatorText() vs SeparatorTextEx() distinction is designed to be considerate that we may want: - // - allow headers to be draggable items (would require a stable ID + a noticeable highlight) - // - this high-level entry point to allow formatting? (may require ID separate from formatted string) + // - allow separator-text to be draggable items (would require a stable ID + a noticeable highlight) + // - this high-level entry point to allow formatting? (which in turns may require ID separate from formatted string) // - because of this we probably can't turn 'const char* label' into 'const char* fmt, ...' // Otherwise, we can decide that users wanting to drag this would layout a dedicated drag-item, // and then we can turn this into a format function.