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@ -47,6 +47,7 @@ Other changes:
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payload over an already open tree node would incorrectly select it. (#7850)
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payload over an already open tree node would incorrectly select it. (#7850)
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- MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
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- MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
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when used in a multi-select context without any OpenOnXXX flags set. (#7850)
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when used in a multi-select context without any OpenOnXXX flags set. (#7850)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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provide a way to do a portable sleep. (#7844)
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provide a way to do a portable sleep. (#7844)
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- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
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- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
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@ -1425,6 +1425,9 @@ bool ImGui::TextLink(const char* label)
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None);
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if (hovered)
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SetMouseCursor(ImGuiMouseCursor_Hand);
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ImVec4 text_colf = g.Style.Colors[ImGuiCol_TextLink];
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ImVec4 text_colf = g.Style.Colors[ImGuiCol_TextLink];
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ImVec4 line_colf = text_colf;
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ImVec4 line_colf = text_colf;
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{
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{
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