mirror of https://github.com/ocornut/imgui
Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window)
This commit is contained in:
parent
27d0c3afa9
commit
29836412e1
14
imgui.cpp
14
imgui.cpp
|
@ -6742,6 +6742,20 @@ void ImGui::PushOverrideID(ImGuiID id)
|
|||
window->IDStack.push_back(id);
|
||||
}
|
||||
|
||||
// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call
|
||||
// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level.
|
||||
// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more)
|
||||
ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
|
||||
{
|
||||
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
|
||||
ImGui::KeepAliveID(id);
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
ImGuiContext& g = *GImGui;
|
||||
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
|
||||
#endif
|
||||
return id;
|
||||
}
|
||||
|
||||
void ImGui::PopID()
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
|
|
|
@ -1847,6 +1847,7 @@ namespace ImGui
|
|||
IMGUI_API void KeepAliveID(ImGuiID id);
|
||||
IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function.
|
||||
IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes)
|
||||
IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed);
|
||||
|
||||
// Basic Helpers for widget code
|
||||
IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f);
|
||||
|
|
|
@ -5898,7 +5898,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
|
|||
float button_size = g.FontSize;
|
||||
float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
|
||||
float button_y = window->DC.LastItemRect.Min.y;
|
||||
if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y)))
|
||||
ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id);
|
||||
if (CloseButton(close_button_id, ImVec2(button_x, button_y)))
|
||||
*p_open = false;
|
||||
last_item_backup.Restore();
|
||||
}
|
||||
|
@ -7539,7 +7540,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
|
||||
const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible);
|
||||
if (just_closed && p_open != NULL)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue