NextColumn() tidying up with a sane early out
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parent
ba7acdac47
commit
297bb3fc92
49
imgui.cpp
49
imgui.cpp
@ -9178,37 +9178,34 @@ void ImGui::NewLine()
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void ImGui::NextColumn()
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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if (window->SkipItems || window->DC.ColumnsCount <= 1)
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return;
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ImGuiContext& g = *GImGui;
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if (window->DC.ColumnsCount > 1)
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PopItemWidth();
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PopClipRect();
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window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
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if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
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{
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PopItemWidth();
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PopClipRect();
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window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
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if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
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{
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// Columns 1+ cancel out IndentX
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window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
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window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
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}
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else
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{
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window->DC.ColumnsCurrent = 0;
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
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window->DrawList->ChannelsSetCurrent(0);
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}
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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PushColumnClipRect();
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PushItemWidth(GetColumnWidth() * 0.65f); // FIXME: Move on columns setup
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// Columns 1+ cancel out IndentX
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window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
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window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
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}
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else
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{
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window->DC.ColumnsCurrent = 0;
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
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window->DrawList->ChannelsSetCurrent(0);
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}
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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PushColumnClipRect();
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PushItemWidth(GetColumnWidth() * 0.65f); // FIXME: Move on columns setup
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}
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int ImGui::GetColumnIndex()
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