Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)

This commit is contained in:
Yan Pujante 2024-07-08 22:04:27 +02:00 committed by ocornut
parent 6816789a6b
commit 2937339c17
2 changed files with 41 additions and 11 deletions

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@ -21,6 +21,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter. // 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter.
// 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw)
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions. // 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window. // 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys. // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
@ -102,6 +103,11 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <emscripten.h> #include <emscripten.h>
#include <emscripten/html5.h> #include <emscripten/html5.h>
#ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
#include <GLFW/emscripten_glfw3.h>
#else
#define EMSCRIPTEN_USE_EMBEDDED_GLFW3
#endif
#endif #endif
// We gather version tests as define in order to easily see which features are version-dependent. // We gather version tests as define in order to easily see which features are version-dependent.
@ -133,7 +139,7 @@ struct ImGui_ImplGlfw_Data
ImVec2 LastValidMousePos; ImVec2 LastValidMousePos;
bool InstalledCallbacks; bool InstalledCallbacks;
bool CallbacksChainForAllWindows; bool CallbacksChainForAllWindows;
#ifdef __EMSCRIPTEN__ #if EMSCRIPTEN_USE_EMBEDDED_GLFW3
const char* CanvasSelector; const char* CanvasSelector;
#endif #endif
@ -337,7 +343,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
bd->PrevUserCallbackScroll(window, xoffset, yoffset); bd->PrevUserCallbackScroll(window, xoffset, yoffset);
#ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
// Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback(). // Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
return; return;
#endif #endif
@ -348,7 +354,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode) static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
{ {
#if GLFW_HAS_GETKEYNAME && !defined(__EMSCRIPTEN__) #if GLFW_HAS_GETKEYNAME && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult. // GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently) // (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
// See https://github.com/glfw/glfw/issues/1502 for details. // See https://github.com/glfw/glfw/issues/1502 for details.
@ -359,7 +365,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr); GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
const char* key_name = glfwGetKeyName(key, scancode); const char* key_name = glfwGetKeyName(key, scancode);
glfwSetErrorCallback(prev_error_callback); glfwSetErrorCallback(prev_error_callback);
#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908) #if GLFW_HAS_GETERROR && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) // Eat errors (see #5908)
(void)glfwGetError(nullptr); (void)glfwGetError(nullptr);
#endif #endif
if (key_name && key_name[0] != 0 && key_name[1] == 0) if (key_name && key_name[0] != 0 && key_name[1] == 0)
@ -456,7 +462,7 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too. // Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
} }
#ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*) static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
{ {
// Mimic Emscripten_HandleWheel() in SDL. // Mimic Emscripten_HandleWheel() in SDL.
@ -658,7 +664,7 @@ void ImGui_ImplGlfw_Shutdown()
if (bd->InstalledCallbacks) if (bd->InstalledCallbacks)
ImGui_ImplGlfw_RestoreCallbacks(bd->Window); ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
#ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
if (bd->CanvasSelector) if (bd->CanvasSelector)
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr); emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr);
#endif #endif
@ -687,7 +693,7 @@ static void ImGui_ImplGlfw_UpdateMouseData()
// (those braces are here to reduce diff with multi-viewports support in 'docking' branch) // (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
{ {
GLFWwindow* window = bd->Window; GLFWwindow* window = bd->Window;
#ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
const bool is_window_focused = true; const bool is_window_focused = true;
#else #else
const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0; const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
@ -745,7 +751,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
return; return;
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
#if GLFW_HAS_GAMEPAD_API && !defined(__EMSCRIPTEN__) #if GLFW_HAS_GAMEPAD_API && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
GLFWgamepadstate gamepad; GLFWgamepadstate gamepad;
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad)) if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
return; return;
@ -819,7 +825,7 @@ void ImGui_ImplGlfw_NewFrame()
ImGui_ImplGlfw_UpdateGamepads(); ImGui_ImplGlfw_UpdateGamepads();
} }
#ifdef __EMSCRIPTEN__ #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data) static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
{ {
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data; ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
@ -858,7 +864,18 @@ void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow*, const char* canvas_s
// FIXME: May break chaining in case user registered their own Emscripten callback? // FIXME: May break chaining in case user registered their own Emscripten callback?
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback); emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
} }
#endif #elif defined(EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3)
// When using --use-port=contrib.glfw3 for the GLFW implementation, you can override the behavior of this call
// by invoking emscripten_glfw_make_canvas_resizable afterward.
// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Usage.md#how-to-make-the-canvas-resizable-by-the-user for an explanation
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector)
{
GLFWwindow* w = (GLFWwindow*)(EM_ASM_INT({ return Module.glfwGetWindow(UTF8ToString($0)); }, canvas_selector));
IM_ASSERT(window == w); // Sanity check
IM_UNUSED(w);
emscripten_glfw_make_canvas_resizable(window, "window", nullptr);
}
#endif // #ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@ -27,6 +27,12 @@ set(IMGUI_DIR ../../)
# Libraries # Libraries
if(EMSCRIPTEN) if(EMSCRIPTEN)
if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "3.1.57")
set(IMGUI_EMSCRIPTEN_GLFW3 "--use-port=contrib.glfw3" CACHE STRING "Choose between --use-port=contrib.glfw3 and -sUSE_GLFW=3 for GLFW implementation (default to --use-port=contrib.glfw3)")
else()
# cannot use contrib.glfw3 prior to 3.1.57
set(IMGUI_EMSCRIPTEN_GLFW3 "-sUSE_GLFW=3" CACHE STRING "Use -sUSE_GLFW=3 for GLFW implementation" FORCE)
endif()
set(LIBRARIES glfw) set(LIBRARIES glfw)
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1) add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
else() else()
@ -82,9 +88,16 @@ target_link_libraries(example_glfw_wgpu PUBLIC ${LIBRARIES})
# Emscripten settings # Emscripten settings
if(EMSCRIPTEN) if(EMSCRIPTEN)
if("${IMGUI_EMSCRIPTEN_GLFW3}" STREQUAL "--use-port=contrib.glfw3")
target_compile_options(example_glfw_wgpu PUBLIC
"${IMGUI_EMSCRIPTEN_GLFW3}"
"-DEMSCRIPTEN_USE_PORT_CONTRIB_GLFW3" # unnecessary beyond emscripten 3.1.59
)
endif()
message(STATUS "Using ${IMGUI_EMSCRIPTEN_GLFW3} GLFW implementation")
target_link_options(example_glfw_wgpu PRIVATE target_link_options(example_glfw_wgpu PRIVATE
"-sUSE_WEBGPU=1" "-sUSE_WEBGPU=1"
"-sUSE_GLFW=3" "${IMGUI_EMSCRIPTEN_GLFW3}"
"-sWASM=1" "-sWASM=1"
"-sALLOW_MEMORY_GROWTH=1" "-sALLOW_MEMORY_GROWTH=1"
"-sNO_EXIT_RUNTIME=0" "-sNO_EXIT_RUNTIME=0"