Internals: Docking: make DockContextFindNodeByID() more visible (instead of DockBuilderGetNode)
+ using defines for channel changes.
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cb8ead1f71
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28a123ca47
23
imgui.cpp
23
imgui.cpp
@ -6179,14 +6179,14 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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// Render, for docked windows and host windows we ensure bg goes before decorations
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ImDrawList* bg_draw_list = window->DockIsActive ? window->DockNode->HostWindow->DrawList : window->DrawList;
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if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
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bg_draw_list->ChannelsSetCurrent(0);
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bg_draw_list->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG);
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if (window->DockIsActive)
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window->DockNode->LastBgColor = bg_col;
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bg_draw_list->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
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if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost))
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bg_draw_list->ChannelsSetCurrent(1);
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bg_draw_list->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG);
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}
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if (window->DockIsActive)
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window->DockNode->IsBgDrawnThisFrame = true;
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@ -6601,7 +6601,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (flags & ImGuiWindowFlags_DockNodeHost)
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{
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window->DrawList->ChannelsSplit(2);
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window->DrawList->ChannelsSetCurrent(1); // Render decorations on channel 1 as we will render the backgrounds manually later
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window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG); // Render decorations on channel 1 as we will render the backgrounds manually later
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}
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// Restore buffer capacity when woken from a compacted state, to avoid
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@ -13766,7 +13766,6 @@ namespace ImGui
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static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true);
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static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx);
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static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
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static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window);
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static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
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static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
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@ -13981,12 +13980,12 @@ void ImGui::DockContextEndFrame(ImGuiContext* ctx)
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{
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ImRect bg_rect(node->Pos + ImVec2(0.0f, GetFrameHeight()), node->Pos + node->Size);
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ImDrawFlags bg_rounding_flags = CalcRoundingFlagsForRectInRect(bg_rect, node->HostWindow->Rect(), DOCKING_SPLITTER_SIZE);
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node->HostWindow->DrawList->ChannelsSetCurrent(0);
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node->HostWindow->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG);
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node->HostWindow->DrawList->AddRectFilled(bg_rect.Min, bg_rect.Max, node->LastBgColor, node->HostWindow->WindowRounding, bg_rounding_flags);
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}
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}
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static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
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ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
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{
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return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id);
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}
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@ -15174,7 +15173,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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// Update position/size, process and draw resizing splitters
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if (node->IsRootNode() && host_window)
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{
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host_window->DrawList->ChannelsSetCurrent(1);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG);
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DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size);
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DockNodeTreeUpdateSplitter(node);
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}
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@ -15182,7 +15181,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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// Draw empty node background (currently can only be the Central Node)
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if (host_window && node->IsEmpty() && node->IsVisible)
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{
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host_window->DrawList->ChannelsSetCurrent(0);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG);
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node->LastBgColor = (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) ? 0 : GetColorU32(ImGuiCol_DockingEmptyBg);
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if (node->LastBgColor != 0)
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host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, node->LastBgColor);
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@ -15195,7 +15194,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0;
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if (render_dockspace_bg && node->IsVisible)
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{
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host_window->DrawList->ChannelsSetCurrent(0);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG);
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if (central_node_hole)
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RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f);
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else
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@ -15204,7 +15203,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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// Draw and populate Tab Bar
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if (host_window)
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host_window->DrawList->ChannelsSetCurrent(1);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG);
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if (host_window && node->Windows.Size > 0)
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{
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DockNodeUpdateTabBar(node, host_window);
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@ -15240,12 +15239,12 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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// Render outer borders last (after the tab bar)
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if (node->IsRootNode())
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{
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host_window->DrawList->ChannelsSetCurrent(1);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_FG);
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RenderWindowOuterBorders(host_window);
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}
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// Further rendering (= hosted windows background) will be drawn on layer 0
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host_window->DrawList->ChannelsSetCurrent(0);
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host_window->DrawList->ChannelsSetCurrent(DOCKING_HOST_DRAW_CHANNEL_BG);
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}
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// End host window
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@ -1448,6 +1448,9 @@ struct ImGuiOldColumns
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// [SECTION] Docking support
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//-----------------------------------------------------------------------------
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#define DOCKING_HOST_DRAW_CHANNEL_BG 0 // Dock host: background fill
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#define DOCKING_HOST_DRAW_CHANNEL_FG 1 // Dock host: decorations and contents
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#ifdef IMGUI_HAS_DOCK
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// Extend ImGuiDockNodeFlags_
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@ -2966,6 +2969,7 @@ namespace ImGui
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IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
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IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos);
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IMGUI_API ImGuiDockNode*DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
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IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node);
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IMGUI_API void DockNodeEndAmendTabBar();
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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