mirror of https://github.com/ocornut/imgui
Tables: made TableUpdateBorders() use IsVisibleX flag. comments.
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@ -2066,8 +2066,8 @@ struct ImGuiTableColumn
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ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
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ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
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ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx DrawChannelFrozen;
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen;
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ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers)
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows
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bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsEnabledNextFrame;
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bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled).
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@ -1164,9 +1164,8 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
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continue;
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if (table->FreezeColumnsCount > 0)
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if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
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continue;
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if (!column->IsVisibleX && table->LastResizedColumn != column_n)
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continue;
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ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
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ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
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