diff --git a/imgui.cpp b/imgui.cpp index 46fea4692..da8c6df2b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4456,7 +4456,11 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 // Draw behind window by moving the draw command at the FRONT of the draw list { + // We've already called AddWindowToDrawData() which called DrawList->ChannelsMerge() on DockNodeHost windows, + // and draw list have been trimmed already, hence the explicit recreation of a draw command if missing. ImDrawList* draw_list = window->RootWindow->DrawList; + if (draw_list->CmdBuffer.Size == 0) + draw_list->AddDrawCmd(); draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col); ImDrawCmd cmd = draw_list->CmdBuffer.back(); @@ -4512,6 +4516,8 @@ static void ImGui::RenderDimmedBackgrounds() bb.Expand(distance); if (bb.GetWidth() >= viewport->Size.x && bb.GetHeight() >= viewport->Size.y) bb.Expand(-distance - 1.0f); // If a window fits the entire viewport, adjust its highlight inward + if (window->DrawList->CmdBuffer.Size == 0) + window->DrawList->AddDrawCmd(); window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size); window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); window->DrawList->PopClipRect(); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index f76dc2dc1..6b5e70e5c 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -473,6 +473,7 @@ void ImDrawList::_PopUnusedDrawCmd() void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) { + IM_ASSERT_PARANOID(CmdBuffer.Size > 0); ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; IM_ASSERT(curr_cmd->UserCallback == NULL); if (curr_cmd->ElemCount != 0) @@ -494,6 +495,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) // Try to merge two last draw commands void ImDrawList::_TryMergeDrawCmds() { + IM_ASSERT_PARANOID(CmdBuffer.Size > 0); ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; ImDrawCmd* prev_cmd = curr_cmd - 1; if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) @@ -508,6 +510,7 @@ void ImDrawList::_TryMergeDrawCmds() void ImDrawList::_OnChangedClipRect() { // If current command is used with different settings we need to add a new command + IM_ASSERT_PARANOID(CmdBuffer.Size > 0); ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) { @@ -530,6 +533,7 @@ void ImDrawList::_OnChangedClipRect() void ImDrawList::_OnChangedTextureID() { // If current command is used with different settings we need to add a new command + IM_ASSERT_PARANOID(CmdBuffer.Size > 0); ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) { @@ -553,6 +557,7 @@ void ImDrawList::_OnChangedVtxOffset() { // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. _VtxCurrentIdx = 0; + IM_ASSERT_PARANOID(CmdBuffer.Size > 0); ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 if (curr_cmd->ElemCount != 0)