parent
4167528001
commit
22e099366f
@ -1,15 +1,6 @@
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#ifdef _MSC_VER
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#include <Windows.h>
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#endif
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#ifdef MACOSX
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#include <OpenGL/gl.h>
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#endif
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_OpenGL.h>
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#include <imgui.h>
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#include "imgui_impl_sdl.h"
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@ -8,4 +8,3 @@ bool ImGui_ImplSdl_EventCallback(const SDL_Event& event);
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void ImGui_ImplSdl_InvalidateDeviceObjects();
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bool ImGui_ImplSdl_CreateDeviceObjects();
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@ -1,41 +1,26 @@
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// ImGui - standalone example application for SDL2
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// ImGui - standalone example application for SDL2 + OpenGL
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#include <imgui.h>
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#include "imgui_impl_sdl.h"
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#include <stdio.h>
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#ifdef WIN32
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#include <Windows.h>
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#endif
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#ifdef MACOSX
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#include <OpenGL/gl.h>
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#endif
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#include <SDL.h>
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#include <SDL_OpenGL.h>
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int SDL_main(int /*argc*/, char* /*argv*/[])
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int SDL_main(int, char**)
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{
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// Setup SDL
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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return -1;
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// Init OpenGL
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// Setup window
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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// SDL window
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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// Create an OpenGL context associated with the window.
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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// Setup ImGui binding
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@ -103,10 +88,8 @@ int SDL_main(int /*argc*/, char* /*argv*/[])
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// Cleanup
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ImGui_ImplSdl_Shutdown();
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SDL_GL_DeleteContext(glcontext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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