Travis: Fix (still not sure there is a way to test those files). (#1044)
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.travis.yml
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.travis.yml
@ -12,21 +12,23 @@ compiler:
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before_install:
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- if [ $TRAVIS_OS_NAME == linux ]; then
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sudo apt-get update -qq;
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sudo apt-get install -y --no-install-recommends libxrandr-dev libxi-dev libxxf86vm-dev libsdl2-dev;
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wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip;
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unzip glfw-3.2.1.zip && cd glfw-3.2.1;
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cmake -DBUILD_SHARED_LIBS=true -DGLFW_BUILD_EXAMPLES=false -DGLFW_BUILD_TESTS=false -DGLFW_BUILD_DOCS=false .;
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sudo make -j $CPU_NUM install && cd ..;
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sudo apt-get update -qq;
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sudo apt-get install -y --no-install-recommends libxrandr-dev libxi-dev libxxf86vm-dev libsdl2-dev;
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wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip;
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unzip glfw-3.2.1.zip && cd glfw-3.2.1;
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cmake -DBUILD_SHARED_LIBS=true -DGLFW_BUILD_EXAMPLES=false -DGLFW_BUILD_TESTS=false -DGLFW_BUILD_DOCS=false .;
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sudo make -j $CPU_NUM install && cd ..;
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fi
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- if [ $TRAVIS_OS_NAME == osx ]; then
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brew update;
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brew install glfw3;
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brew install sdl2;
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brew update;
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brew install glfw3;
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brew install sdl2;
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fi
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script:
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- make -C examples/example_glfw_opengl2
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- make -C examples/example_glfw_opengl3
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- make -C examples/example_sdl_opengl3
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- if [ $TRAVIS_OS_NAME == osx ]; then xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos;
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- if [ $TRAVIS_OS_NAME == osx ]; then
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos;
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fi
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