mirror of https://github.com/ocornut/imgui
Tables: fixed seemingly unnecessarily copy of ImGuiTableColumnFlags_NoDirectResize_ which broken resizing from W3| in a F1 W3 F2 setup. Header only allow overlap on hover, not when active (amend f2df804f
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Otherwise TableUpdateBorders() tends to override mouse cursor.
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@ -815,25 +815,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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// Allocate width for stretched/weighted columns
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if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
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{
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// StretchWeight gets converted into WidthRequest
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if (!mixed_same_widths)
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// Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
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if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && !mixed_same_widths)
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{
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float weight_ratio = column->StretchWeight / sum_weights_stretched;
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column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
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width_remaining_for_stretched_columns -= column->WidthRequest;
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}
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// [Resize Rule 2] Resizing from right-side of a stretch column preceding a fixed column
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// needs to forward resizing to left-side of fixed column. We also need to copy the NoResize flag..
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if (column->NextEnabledColumn != -1)
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if (ImGuiTableColumn* next_column = &table->Columns[column->NextEnabledColumn])
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if (next_column->Flags & ImGuiTableColumnFlags_WidthFixed)
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column->Flags |= (next_column->Flags & ImGuiTableColumnFlags_NoDirectResize_);
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}
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// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
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// See additional comments in TableSetColumnWidth().
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if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1)
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@ -1876,15 +1865,17 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
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// - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
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// - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
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// - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
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// - W1 W2 W3 resize from W1| or W2| --> FIXME
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// - W1 W2 W3 resize from W1| or W2| --> ok
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// - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
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// - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
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// - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
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// - W1 W2 F3 resize from W1| or W2| --> ok
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// - W1 F2 W3 resize from W1| or F2| --> FIXME
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// - F1 W2 F3 resize from W2| --> ok
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// - F1 W3 F2 resize from W3| --> ok
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// - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. (forwarded by Resize Rule 2)
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// - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column).
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// - W1 F2 F3 resize from F2| --> ok
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// All resizes from a Wx columns are locking other columns.
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// Rules:
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// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
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@ -2679,6 +2670,7 @@ void ImGui::TableHeader(const char* label)
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// Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap);
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if (g.ActiveId != id)
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SetItemAllowOverlap();
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if (hovered || selected)
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{
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@ -7664,7 +7664,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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hovered |= (g.HoveredId == id);
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// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
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if (!held)
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if (g.ActiveId != id)
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SetItemAllowOverlap();
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// Drag and drop: re-order tabs
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