Minor fixes to scrollbar rendering, close button and made checkbox/radio button padding more consistent.
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bd26de0628
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1f63e01cc6
21
imgui.cpp
21
imgui.cpp
@ -183,10 +183,12 @@ namespace ImGui
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{
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL);
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static void PushColumnClipRect(int column_index = -1);
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@ -1563,7 +1565,7 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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}
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}
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false)
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool shadow)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -2071,8 +2073,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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//window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]);
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window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
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scrollbar_bb.Max.x -= 3;
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scrollbar_bb.Expand(ImVec2(0,-3));
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scrollbar_bb.Expand(ImVec2(-3,-3));
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const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y));
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const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm;
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@ -2766,15 +2767,15 @@ static bool CloseWindowButton(bool* open)
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID("##CLOSE");
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const float title_bar_height = window->TitleBarHeight();
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const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+2.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f));
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const float size = window->TitleBarHeight() - 4.0f;
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const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-2.0f-size,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,2.0f+size));
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true);
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// Render
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16);
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window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,size*0.5f-2.0f), col, 16);
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const float cross_padding = 4.0f;
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if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2)
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@ -3526,7 +3527,7 @@ void Checkbox(const char* label, bool* v)
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RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg));
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if (*v)
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{
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(4,4), check_bb.Max-ImVec2(4,4), window->Color(ImGuiCol_CheckActive));
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(3,3), check_bb.Max-ImVec2(3,3), window->Color(ImGuiCol_CheckActive));
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}
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if (g.LogEnabled)
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@ -3579,7 +3580,7 @@ bool RadioButton(const char* label, bool active)
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window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16);
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if (active)
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window->DrawList->AddCircleFilled(center, radius-2, window->Color(ImGuiCol_CheckActive), 16);
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window->DrawList->AddCircleFilled(center, radius-3.0f, window->Color(ImGuiCol_CheckActive), 16);
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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{
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