ColorPicker: Removed extraneous ImGui:: prefixes + minor comments (#346)
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37
imgui.cpp
37
imgui.cpp
@ -9109,8 +9109,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", i[0], i[1], i[2], i[3]);
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else
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ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", i[0], i[1], i[2]);
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ImGui::PushItemWidth(w_slider_all);
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if (ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
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PushItemWidth(w_slider_all);
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if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
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{
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value_changed |= true;
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char* p = buf;
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@ -9213,20 +9213,21 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl
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// see https://github.com/ocornut/imgui/issues/346
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// TODO: Missing color square
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// TODO: English strings in context menu (see FIXME-LOCALIZATION)
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// Note: we adjust item height based on item widget, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
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bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiStyle& style = ImGui::GetStyle();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImGui::PushID(label);
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ImGui::BeginGroup();
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PushID(label);
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BeginGroup();
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// Setup
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bool alpha = (flags & ImGuiColorEditFlags_Alpha) != 0;
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ImVec2 picker_pos = ImGui::GetCursorScreenPos();
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float bars_width = ImGui::GetWindowFontSize() * 1.0f; // Arbitrary smallish width of Hue/Alpha picking bars
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float sv_picker_size = ImMax(bars_width * 2, ImGui::CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float sv_picker_size = ImMax(bars_width * 2, CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
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float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
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@ -9235,12 +9236,12 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// ColorTooltip(col, flags);
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float H,S,V;
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ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
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ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
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// Color matrix logic
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bool value_changed = false, hsv_changed = false;
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ImGui::InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
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if (ImGui::IsItemActive())
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InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
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if (IsItemActive())
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{
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S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
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V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
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@ -9283,29 +9284,29 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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if (!(flags & ImGuiColorEditFlags_NoSliders))
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{
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if ((flags & ImGuiColorEditFlags_ModeMask_) == 0)
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ImGui::PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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ImGuiColorEditFlags sub_flags = (alpha ? ImGuiColorEditFlags_Alpha : 0) | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoColorSquare;
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flags |= ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX;
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PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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if (flags & ImGuiColorEditFlags_RGB)
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value_changed |= ImGui::ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
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value_changed |= ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
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if (flags & ImGuiColorEditFlags_HSV)
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value_changed |= ImGui::ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
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value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
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if (flags & ImGuiColorEditFlags_HEX)
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value_changed |= ImGui::ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
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ImGui::PopItemWidth();
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value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
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PopItemWidth();
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}
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// Try to cancel hue wrap (after ColorEdit), if any
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if (value_changed)
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{
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float new_H, new_S, new_V;
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ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
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ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
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if (new_H <= 0 && H > 0)
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{
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if (new_V <= 0 && V != new_V)
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ImGui::ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
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ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
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else if (new_S <= 0)
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ImGui::ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
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ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
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}
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}
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@ -9481,7 +9482,7 @@ void ImGui::EndGroup()
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window->DC.GroupStack.pop_back();
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // Debug
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
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}
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// Gets back to previous line and continue with horizontal layout
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@ -9941,7 +9942,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
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ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
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static bool show_clip_rects = true;
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ImGui::Checkbox("Show clipping rectangles when hovering a ImDrawCmd", &show_clip_rects);
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ImGui::Checkbox("Show clipping rectangles when hovering an ImDrawCmd", &show_clip_rects);
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ImGui::Separator();
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struct Funcs
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