Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
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@ -478,6 +478,11 @@ bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* rendere
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return ImGui_ImplSDL2_Init(window, renderer);
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return ImGui_ImplSDL2_Init(window, renderer);
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}
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}
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bool ImGui_ImplSDL2_InitForOther(SDL_Window* window)
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{
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return ImGui_ImplSDL2_Init(window, nullptr);
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}
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void ImGui_ImplSDL2_Shutdown()
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void ImGui_ImplSDL2_Shutdown()
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{
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{
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ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
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ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
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@ -28,6 +28,7 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
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IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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@ -413,6 +413,11 @@ bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* rendere
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return ImGui_ImplSDL3_Init(window, renderer);
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return ImGui_ImplSDL3_Init(window, renderer);
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}
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}
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bool ImGui_ImplSDL2_InitForOther(SDL_Window* window)
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{
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return ImGui_ImplSDL2_Init(window, nullptr);
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}
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void ImGui_ImplSDL3_Shutdown()
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void ImGui_ImplSDL3_Shutdown()
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{
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{
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ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
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ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
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@ -30,6 +30,7 @@ IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
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IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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@ -58,6 +58,9 @@ Other changes:
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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appearing empty (regression in 1.89.8).
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appearing empty (regression in 1.89.8).
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- Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
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- Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
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- Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther()/ImGui_ImplSDL3_InitForOther()
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for consistency (matching GLFW backend) and as most initialization paths don't actually
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need to care about rendering backend.
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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