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@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.1 WIP (In Progress)
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VERSION 1.91.1 (Released 2024-09-04)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.1
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Breaking changes:
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- BeginChild(): renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders for consistency. [@cfillion]
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@ -54,7 +56,6 @@ Breaking changes:
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn (#7660)
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- io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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- io.PlatformLocaleDecimalPoint -> platform_io.Platform_LocaleDecimalPoint (#7389, #6719, #2278)
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- clipboard function signature changed:
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- access those via GetPlatformIO() instead of GetIO().
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(Because PlatformOpenInShellFn and PlatformSetImeDataFn were introduced very recently and
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often automatically set by core library and backends, we are exceptionally not maintaining
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@ -63,14 +64,14 @@ Breaking changes:
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- old ImageButton() used ImTextureId as item id (created issue with e.g. multiple buttons in same scope, transient texture id values, opaque computation of ID)
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- new ImageButton() requires an explicit 'const char* str_id'
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- old ImageButton() had frame_padding' override argument.
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- new ImageButton() always use style.FramePadding, which you can freely override with PushStyleVar()/PopStyleVar().
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- new ImageButton() always use style.FramePadding, which you can modify using PushStyleVar()/PopStyleVar().
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Other changes:
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- IO: Added GetPlatformIO() and ImGuiPlatformIO, pulled from 'docking' branch, which
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is a centralized spot to connect os/platform/renderer related functions.
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Clipboard, IME and OpenInShell hooks are moved here. (#7660)
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- IO, InputText: fixed an issue where typing text in a InputText() would defer character
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- IO, InputText: fixed an issue where typing text in an InputText() would defer character
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processing by one frame, because of the trickling input queue. Reworked interleaved
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keys<>char trickling to take account for keys known to input characters. (#7889, #4921, #4858)
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- Windows: adjust default ClipRect to better match rendering of thick borders (which are in
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@ -78,10 +79,10 @@ Other changes:
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edge rather than inner. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
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- Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID (for
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ID-less items such as Text element) in a way that works when item resizes. (#7945, #1485)
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- MultiSelect+TreeNode+Drag and Drop: fixed an issue where carrying a drag and drop
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payload over an already open tree node would incorrectly select it. (#7850)
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- MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
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when used in a multi-select context without any OpenOnXXX flags set. (#7850)
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- MultiSelect+TreeNode+Drag and Drop: fixed an issue where carrying a drag and drop payload
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over an already open tree node using multi-select would incorrectly select it. (#7850)
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- MultiSelect+TreeNode: default open behavior is _OpenOnDoubleClick + _OpenOnArrow when
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used in a multi-select context without any ImGuiTreeNode_OpenOnXXX flags set. (#7850)
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- Tables: fixes/revert a 1.90 change were outer border would be moved bottom and right
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by an extra pixel + rework the change so that contents doesn't overlap the bottom and
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right border in a scrolling table. (#6765, #3752, #7428)
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@ -93,11 +94,12 @@ Other changes:
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- InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside
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a drag and drop source or target: a SetNextWindowPos() call won't be overriden. (#6973)
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a drag and drop source or target: a SetNextWindowPos() call won't be overridden. (#6973)
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- PlotHistogram, PlotLines: register item ID and use button behavior in a more idiomatic manner,
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fixes preventing e.g. GetItemID() and other ID-based helper to work. (#7935, #3072)
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- Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
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- Fonts: made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Style: added PushStyleVarX(), PushStyleVarY() helpers to conveniently modify only
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one component of a ImVec2 var.
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- Fonts: made it possible to use PushFont()/PopFont() calls across Begin() calls. (#3224, #3875, #6398, #7903)
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- Backends:
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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provide a way to do a portable sleep. (#7844)
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