Moved ShowUserGuide() after ShowTestWindow() (#219)
This commit is contained in:
parent
3658314638
commit
1befd21b37
204
imgui_demo.cpp
204
imgui_demo.cpp
@ -81,108 +81,6 @@ void ImGui::ShowUserGuide()
|
||||
" Use +- to subtract.\n");
|
||||
}
|
||||
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
const ImGuiStyle def; // Default style
|
||||
if (ImGui::Button("Revert Style"))
|
||||
style = ref ? *ref : def;
|
||||
if (ref)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save Style"))
|
||||
*ref = style;
|
||||
}
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
|
||||
|
||||
if (ImGui::TreeNode("Rendering"))
|
||||
{
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
|
||||
ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Sizes"))
|
||||
{
|
||||
ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
|
||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
|
||||
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Colors"))
|
||||
{
|
||||
static int output_dest = 0;
|
||||
static bool output_only_modified = false;
|
||||
if (ImGui::Button("Output Colors"))
|
||||
{
|
||||
if (output_dest == 0)
|
||||
ImGui::LogToClipboard();
|
||||
else
|
||||
ImGui::LogToTTY();
|
||||
ImGui::LogText("ImGuiStyle& style = ImGui::GetStyle();" IM_NEWLINE);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const ImVec4& col = style.Colors[i];
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - strlen(name), "", col.x, col.y, col.z, col.w);
|
||||
}
|
||||
ImGui::LogFinish();
|
||||
}
|
||||
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY"); ImGui::PopItemWidth();
|
||||
ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);
|
||||
|
||||
static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB;
|
||||
ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX);
|
||||
//ImGui::Text("Tip: Click on colored square to change edit mode.");
|
||||
|
||||
static ImGuiTextFilter filter;
|
||||
filter.Draw("Filter colors", 200);
|
||||
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true);
|
||||
ImGui::PushItemWidth(-160);
|
||||
ImGui::ColorEditMode(edit_mode);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
if (!filter.PassFilter(name))
|
||||
continue;
|
||||
ImGui::PushID(i);
|
||||
ImGui::ColorEdit4(name, (float*)&style.Colors[i], true);
|
||||
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
{
|
||||
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
|
||||
if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
// Demonstrate most ImGui features (big function!)
|
||||
void ImGui::ShowTestWindow(bool* opened)
|
||||
{
|
||||
@ -1468,6 +1366,108 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
const ImGuiStyle def; // Default style
|
||||
if (ImGui::Button("Revert Style"))
|
||||
style = ref ? *ref : def;
|
||||
if (ref)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save Style"))
|
||||
*ref = style;
|
||||
}
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
|
||||
|
||||
if (ImGui::TreeNode("Rendering"))
|
||||
{
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
|
||||
ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Sizes"))
|
||||
{
|
||||
ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
|
||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
|
||||
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Colors"))
|
||||
{
|
||||
static int output_dest = 0;
|
||||
static bool output_only_modified = false;
|
||||
if (ImGui::Button("Output Colors"))
|
||||
{
|
||||
if (output_dest == 0)
|
||||
ImGui::LogToClipboard();
|
||||
else
|
||||
ImGui::LogToTTY();
|
||||
ImGui::LogText("ImGuiStyle& style = ImGui::GetStyle();" IM_NEWLINE);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const ImVec4& col = style.Colors[i];
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - strlen(name), "", col.x, col.y, col.z, col.w);
|
||||
}
|
||||
ImGui::LogFinish();
|
||||
}
|
||||
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY"); ImGui::PopItemWidth();
|
||||
ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);
|
||||
|
||||
static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB;
|
||||
ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX);
|
||||
//ImGui::Text("Tip: Click on colored square to change edit mode.");
|
||||
|
||||
static ImGuiTextFilter filter;
|
||||
filter.Draw("Filter colors", 200);
|
||||
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true);
|
||||
ImGui::PushItemWidth(-160);
|
||||
ImGui::ColorEditMode(edit_mode);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
if (!filter.PassFilter(name))
|
||||
continue;
|
||||
ImGui::PushID(i);
|
||||
ImGui::ColorEdit4(name, (float*)&style.Colors[i], true);
|
||||
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
{
|
||||
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
|
||||
if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
static void ShowExampleAppMainMenuBar()
|
||||
{
|
||||
if (ImGui::BeginMainMenuBar())
|
||||
|
Loading…
Reference in New Issue
Block a user