Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
commit
1b215ecb01
@ -121,9 +121,11 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
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struct BackupSDLRendererState
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{
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SDL_Rect Viewport;
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bool ClipEnabled;
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SDL_Rect ClipRect;
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};
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BackupSDLRendererState old = {};
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old.ClipEnabled = SDL_RenderIsClipEnabled(bd->SDLRenderer);
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SDL_RenderGetViewport(bd->SDLRenderer, &old.Viewport);
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SDL_RenderGetClipRect(bd->SDLRenderer, &old.ClipRect);
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@ -184,7 +186,7 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
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// Restore modified SDL_Renderer state
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SDL_RenderSetViewport(bd->SDLRenderer, &old.Viewport);
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SDL_RenderSetClipRect(bd->SDLRenderer, &old.ClipRect);
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SDL_RenderSetClipRect(bd->SDLRenderer, old.ClipEnabled ? &old.ClipRect : NULL);
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}
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// Called by Init/NewFrame/Shutdown
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|
@ -270,7 +270,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_
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spirv_desc.codeSize = binary_data_size;
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spirv_desc.code = binary_data;
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WGPUShaderModuleDescriptor desc;
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WGPUShaderModuleDescriptor desc = {};
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desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc);
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WGPUProgrammableStageDescriptor stage_desc = {};
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|
@ -100,14 +100,20 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.85 WIP (In Progress)
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VERSION 1.85 (Released 2021-10-12)
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-----------------------------------------------------------------------
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This is the last release officially supporting C++03 and Visual Studio 2008/2010. (#4537)
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We expect that the next release will require a subset of the C++11 language (VS 2012~, GCC 4.8.1, Clang 3.3).
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We may use some C++11 language features but we will not use any C++ library headers.
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If you are stuck on ancient compiler you may need to stay at this version onward.
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Breaking Changes:
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- Removed GetWindowContentRegionWidth() function. keep inline redirection helper.
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Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
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very useful in practice, and the only use of it in the demo was illfit.
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Using 'GetContentRegionAvail().x' is generally a better choice.
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- (Docking branch) IsWindowFocused() and IsWindowHovered() with only the _ChildWindows flag
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and without the _RootWindow flag used to leak docking hierarchy, so a docked window would
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return as the child of the window hosting the dockspace. This was inconsistent and incorrect
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@ -115,7 +121,7 @@ Breaking Changes:
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Other Changes:
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- Debug: Stack Tool: Added "Stack Tool" available in "Demo->Examples->Stack Tool", "Metrics->Tools",
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- Debug: Stack Tool: Added "Stack Tool" available in "Demo->Tools->Stack Tool", "Metrics->Tools",
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or by calling the ShowStackToolWindow() function. The tool run queries on hovered id to display
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details about individual components that were hashed to create an ID. It helps understanding
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the ID stack system and debugging potential ID collisions. (#4631) [@ocornut, @rokups]
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@ -127,11 +133,19 @@ Other Changes:
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- InputTextMultiline: Fixed label size not being included into window contents rect unless
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the whole widget is clipped.
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- InputText: Allow activating/cancelling/validating input with gamepad nav events. (#2321, #4552)
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- InputText: Fixed selection rectangle appearing one frame late when selecting all.
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- TextUnformatted: Accept null ranges including (NULL,NULL) without asserting, in order to conform
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211)
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- Nav: Fixed using SetKeyboardFocusHere() on non-visible/clipped items. It now works and will scroll
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toward the item. When called during a frame where the parent window is appearing, scrolling will
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aim to center the item in the window. When calling during a frame where the parent window is already
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visible, scrolling will aim to scroll as little as possible to make the item visible. We will later
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expose scroll functions and flags in public API to select those behaviors. (#343, #4079, #2352)
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- Nav: Fixed using SetKeyboardFocusHere() from activating a different item on the next frame if
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submitted items have changed during that frame. (#432)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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the NavEnableSetMousePos config flag is set.
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the ImGuiConfigFlags_NavEnableSetMousePos config flag is set.
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- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
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activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
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the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
|
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@ -139,11 +153,12 @@ Other Changes:
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||||
the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
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- Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation
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is disabled. (#4547, #4439) [@PathogenDavid]
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- Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
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- Nav: Improve scrolling behavior when navigating to an item larger than view.
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- TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to
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the TreePush(const char*) and TreePush(const void*) functions would use an hardcoded replacement.
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the TreePush(const char*) and TreePush(const void*) functions would use an hard-coded replacement.
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The only situation where that change would make a meaningful difference is TreePush((const char*)NULL)
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||||
(_explicitely_ casting a null pointer to const char*), which is unlikely and will now crash.
|
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(_explicitly_ casting a null pointer to const char*), which is unlikely and will now crash.
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You may replace it with anything else.
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- ColorEdit4: Fixed not being able to change hue when saturation is 0. (#4014) [@rokups]
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- ColorEdit4: Fixed hue resetting to 0 when it is set to 255. [@rokups]
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@ -151,9 +166,11 @@ Other Changes:
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RGB<>HSV round trips every frames. [@rokups]
|
||||
- ColorPicker4: Fixed picker being unable to select exact 1.0f color when dragging toward the edges
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of the SV square (previously picked 0.999989986f). (#3517) [@rokups]
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||||
- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken in 1.84). (#4538)
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
|
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- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar (broken in 1.84). (#4538)
|
||||
- Menus: Improve closing logic when moving diagonally in empty between between parent and child menus to
|
||||
accommodate for varying font size and dpi.
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
|
||||
- Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
|
||||
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
|
||||
- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
|
||||
- Misc: Added asserts for missing PopItemFlag() calls.
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||||
@ -185,7 +202,7 @@ Docking+Viewports Branch:
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||||
- Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when
|
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called after Begin() on a docked window (broken 2021/03/04). (#3851)
|
||||
- Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.
|
||||
The algorithm is still not handling the repartition of size idealy for nested sibling, but it got better.
|
||||
The algorithm is still not handling the allocation of size ideally for nested sibling, but it got better.
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||||
- Docking: Fixed settings load issue when mouse wheeling. (#4310)
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||||
- Docking: Fixed manually created floating node with a central node from not hiding when windows are gone.
|
||||
- Docking + Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin()
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||||
|
14
docs/FAQ.md
14
docs/FAQ.md
@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
|
||||
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
|
||||
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
|
||||
| **Q&A: Usage** |
|
||||
| **[Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
|
||||
| **[About the ID Stack system..<br>Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-about-the-id-stack-system)** |
|
||||
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
|
||||
| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
|
||||
| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
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||||
@ -186,17 +186,23 @@ Refer to rendering backends in the [examples/](https://github.com/ocornut/imgui/
|
||||
|
||||
# Q&A: Usage
|
||||
|
||||
### Q: About the ID Stack system...
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||||
### Q: Why is my widget not reacting when I click on it?
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||||
### Q: How can I have widgets with an empty label?
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||||
### Q: How can I have multiple widgets with the same label?
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||||
|
||||
A primer on labels and the ID Stack...
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||||
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||||
Dear ImGui internally need to uniquely identify UI elements.
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||||
Dear ImGui internally needs to uniquely identify UI elements.
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||||
Elements that are typically not clickable (such as calls to the Text functions) don't need an ID.
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||||
Interactive widgets (such as calls to Button buttons) need a unique ID.
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Unique ID are used internally to track active widgets and occasionally associate state to widgets.
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||||
Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element.
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||||
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||||
**Unique ID are used internally to track active widgets and occasionally associate state to widgets.<BR>
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||||
Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element.**
|
||||
|
||||
Since Dear ImGui 1.85 you can use `Demo>Tools>Stack Tool` or call `ImGui::ShowStackToolWindow()`. The tool display intermediate values leading to the creation of a unique ID, making things easier to debug and understand.
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||||
|
||||
![Stack tool](https://user-images.githubusercontent.com/8225057/136235657-a0ea5665-dcd1-423f-9be6-dc3f8ced8f12.png)
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|
||||
- Unique ID are often derived from a string label and at minimum scoped within their host window:
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||||
```cpp
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|
@ -354,6 +354,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
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- nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line?)
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- nav: configuration flag to disable global shortcuts (currently only CTRL-Tab) ?
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! nav: never clear NavId on some setup (e.g. gamepad centric)
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||||
- nav: scroll up/down if possible when move request fails
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||||
- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
|
||||
- nav: code to focus child-window on restoring NavId appears to have issue: e.g. when focus change is implicit because of window closure.
|
||||
- nav: Home/End behavior when navigable item is not fully visible at the edge of scrolling? should be backtrack to keep item into view?
|
||||
@ -381,8 +382,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- nav/windowing: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering.
|
||||
- nav/windowing: Resizing window will currently fail with certain types of resizing constraints/callback applied
|
||||
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787, #343)
|
||||
|
||||
- viewport: make it possible to have no main/hosting viewport
|
||||
- viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without
|
||||
|
149
imgui.cpp
149
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -390,7 +390,7 @@ CODE
|
||||
- 2021/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
|
||||
|
||||
|
||||
- 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead.
|
||||
- 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead for generally 'GetContentRegionAvail().x' is more useful.
|
||||
- 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019):
|
||||
- ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList()
|
||||
- ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder
|
||||
@ -3366,7 +3366,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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||||
// Increment counters
|
||||
// FIXME: ImGuiItemFlags_Disabled should disable more.
|
||||
const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
|
||||
window->DC.FocusCounterRegular++;
|
||||
if (is_tab_stop)
|
||||
{
|
||||
window->DC.FocusCounterTabStop++;
|
||||
@ -3385,11 +3384,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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||||
// Handle focus requests
|
||||
if (g.TabFocusRequestCurrWindow == window)
|
||||
{
|
||||
if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
|
||||
{
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
|
||||
return;
|
||||
}
|
||||
if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
|
||||
{
|
||||
g.NavJustTabbedId = id; // FIXME-NAV: aim to eventually set in NavUpdate() once we finish the refactor
|
||||
@ -3977,7 +3971,10 @@ void ImGui::UpdateTabFocus()
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Pressing TAB activate widget focus
|
||||
g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && !IsActiveIdUsingKey(ImGuiKey_Tab));
|
||||
g.TabFocusPressed = false;
|
||||
if (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||
if (!g.IO.KeyCtrl && !g.IO.KeyAlt && IsKeyPressedMap(ImGuiKey_Tab) && !IsActiveIdUsingKey(ImGuiKey_Tab))
|
||||
g.TabFocusPressed = true;
|
||||
if (g.ActiveId == 0 && g.TabFocusPressed)
|
||||
{
|
||||
// - This path is only taken when no widget are active/tabbed-into yet.
|
||||
@ -3985,7 +3982,6 @@ void ImGui::UpdateTabFocus()
|
||||
// - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
|
||||
// manipulate the Next fields here even though they will be turned into Curr fields below.
|
||||
g.TabFocusRequestNextWindow = g.NavWindow;
|
||||
g.TabFocusRequestNextCounterRegular = INT_MAX;
|
||||
if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
|
||||
g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0);
|
||||
else
|
||||
@ -3994,17 +3990,15 @@ void ImGui::UpdateTabFocus()
|
||||
|
||||
// Turn queued focus request into current one
|
||||
g.TabFocusRequestCurrWindow = NULL;
|
||||
g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX;
|
||||
g.TabFocusRequestCurrCounterTabStop = INT_MAX;
|
||||
if (g.TabFocusRequestNextWindow != NULL)
|
||||
{
|
||||
ImGuiWindow* window = g.TabFocusRequestNextWindow;
|
||||
g.TabFocusRequestCurrWindow = window;
|
||||
if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1)
|
||||
g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1);
|
||||
if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1)
|
||||
g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1);
|
||||
g.TabFocusRequestNextWindow = NULL;
|
||||
g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX;
|
||||
g.TabFocusRequestNextCounterTabStop = INT_MAX;
|
||||
}
|
||||
|
||||
g.NavIdTabCounter = INT_MAX;
|
||||
@ -6790,7 +6784,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.CurrentColumns = NULL;
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
|
||||
window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1;
|
||||
window->DC.FocusCounterTabStop = -1;
|
||||
|
||||
window->DC.ItemWidth = window->ItemWidthDefault;
|
||||
window->DC.TextWrapPos = -1.0f; // disabled
|
||||
@ -7094,8 +7088,18 @@ void ImGui::FocusWindow(ImGuiWindow* window)
|
||||
void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
const int start_idx = ((under_this_window != NULL) ? FindWindowFocusIndex(under_this_window) : g.WindowsFocusOrder.Size) - 1;
|
||||
int start_idx = g.WindowsFocusOrder.Size - 1;
|
||||
if (under_this_window != NULL)
|
||||
{
|
||||
// Aim at root window behind us, if we are in a child window that's our own root (see #4640)
|
||||
int offset = -1;
|
||||
while (under_this_window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
{
|
||||
under_this_window = under_this_window->ParentWindow;
|
||||
offset = 0;
|
||||
}
|
||||
start_idx = FindWindowFocusIndex(under_this_window) + offset;
|
||||
}
|
||||
for (int i = start_idx; i >= 0; i--)
|
||||
{
|
||||
// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
|
||||
@ -7677,12 +7681,16 @@ void ImGui::PopFocusScope()
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
g.TabFocusRequestNextWindow = window;
|
||||
g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset;
|
||||
g.TabFocusRequestNextCounterTabStop = INT_MAX;
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
g.NavWindow = window;
|
||||
ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
|
||||
NavMoveRequestSubmit(ImGuiDir_None, ImGuiDir_None, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
|
||||
if (offset == -1)
|
||||
NavMoveRequestResolveWithLastItem();
|
||||
else
|
||||
g.NavTabbingInputableRemaining = offset + 1;
|
||||
}
|
||||
|
||||
void ImGui::SetItemDefaultFocus()
|
||||
@ -7691,15 +7699,17 @@ void ImGui::SetItemDefaultFocus()
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (!window->Appearing)
|
||||
return;
|
||||
if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == window->DC.NavLayerCurrent)
|
||||
{
|
||||
g.NavInitRequest = false;
|
||||
g.NavInitResultId = g.LastItemData.ID;
|
||||
g.NavInitResultRectRel = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
|
||||
NavUpdateAnyRequestFlag();
|
||||
if (!IsItemVisible())
|
||||
SetScrollHereY();
|
||||
}
|
||||
if (g.NavWindow != window->RootWindowForNav || (!g.NavInitRequest && g.NavInitResultId == 0) || g.NavLayer != window->DC.NavLayerCurrent)
|
||||
return;
|
||||
|
||||
g.NavInitRequest = false;
|
||||
g.NavInitResultId = g.LastItemData.ID;
|
||||
g.NavInitResultRectRel = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
|
||||
NavUpdateAnyRequestFlag();
|
||||
|
||||
// Scroll could be done in NavInitRequestApplyResult() via a opt-in flag (we however don't want regular init requests to scroll)
|
||||
if (!IsItemVisible())
|
||||
ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None);
|
||||
}
|
||||
|
||||
void ImGui::SetStateStorage(ImGuiStorage* tree)
|
||||
@ -9625,6 +9635,7 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
|
||||
result->Window = window;
|
||||
result->ID = g.LastItemData.ID;
|
||||
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
result->InFlags = g.LastItemData.InFlags;
|
||||
result->RectRel = ImRect(g.LastItemData.NavRect.Min - window->Pos, g.LastItemData.NavRect.Max - window->Pos);
|
||||
}
|
||||
|
||||
@ -9659,18 +9670,30 @@ static void ImGui::NavProcessItem()
|
||||
// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy)
|
||||
if (g.NavMoveScoringItems)
|
||||
{
|
||||
if (item_flags & ImGuiItemFlags_Inputable)
|
||||
g.NavTabbingInputableRemaining--;
|
||||
|
||||
if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav)))
|
||||
{
|
||||
ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
|
||||
if (NavScoreItem(result))
|
||||
NavApplyItemToResult(result);
|
||||
|
||||
// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
|
||||
const float VISIBLE_RATIO = 0.70f;
|
||||
if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
|
||||
if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
|
||||
if (NavScoreItem(&g.NavMoveResultLocalVisible))
|
||||
NavApplyItemToResult(&g.NavMoveResultLocalVisible);
|
||||
if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
|
||||
{
|
||||
if (g.NavTabbingInputableRemaining == 0)
|
||||
NavMoveRequestResolveWithLastItem();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NavScoreItem(result))
|
||||
NavApplyItemToResult(result);
|
||||
|
||||
// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
|
||||
const float VISIBLE_RATIO = 0.70f;
|
||||
if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
|
||||
if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
|
||||
if (NavScoreItem(&g.NavMoveResultLocalVisible))
|
||||
NavApplyItemToResult(&g.NavMoveResultLocalVisible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -9696,6 +9719,10 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.NavWindow != NULL);
|
||||
|
||||
if (move_flags & ImGuiNavMoveFlags_Tabbing)
|
||||
move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId;
|
||||
|
||||
g.NavMoveSubmitted = g.NavMoveScoringItems = true;
|
||||
g.NavMoveDir = move_dir;
|
||||
g.NavMoveDirForDebug = move_dir;
|
||||
@ -9704,12 +9731,21 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
|
||||
g.NavMoveScrollFlags = scroll_flags;
|
||||
g.NavMoveForwardToNextFrame = false;
|
||||
g.NavMoveKeyMods = g.IO.KeyMods;
|
||||
g.NavTabbingInputableRemaining = 0;
|
||||
g.NavMoveResultLocal.Clear();
|
||||
g.NavMoveResultLocalVisible.Clear();
|
||||
g.NavMoveResultOther.Clear();
|
||||
NavUpdateAnyRequestFlag();
|
||||
}
|
||||
|
||||
void ImGui::NavMoveRequestResolveWithLastItem()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NavMoveScoringItems = false; // Ensure request doesn't need more processing
|
||||
NavApplyItemToResult(&g.NavMoveResultLocal);
|
||||
NavUpdateAnyRequestFlag();
|
||||
}
|
||||
|
||||
void ImGui::NavMoveRequestCancel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -9933,6 +9969,7 @@ static void ImGui::NavUpdate()
|
||||
// Process navigation move request
|
||||
if (g.NavMoveSubmitted)
|
||||
NavMoveRequestApplyResult();
|
||||
g.NavTabbingInputableRemaining = 0;
|
||||
g.NavMoveSubmitted = g.NavMoveScoringItems = false;
|
||||
|
||||
// Apply application mouse position movement, after we had a chance to process move request result.
|
||||
@ -9950,7 +9987,7 @@ static void ImGui::NavUpdate()
|
||||
}
|
||||
g.NavIdIsAlive = false;
|
||||
g.NavJustTabbedId = 0;
|
||||
IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1);
|
||||
IM_ASSERT(g.NavLayer == ImGuiNavLayer_Main || g.NavLayer == ImGuiNavLayer_Menu);
|
||||
|
||||
// Store our return window (for returning from Menu Layer to Main Layer) and clear it as soon as we step back in our own Layer 0
|
||||
if (g.NavWindow)
|
||||
@ -10184,7 +10221,9 @@ void ImGui::NavMoveRequestApplyResult()
|
||||
// In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result)
|
||||
if (result == NULL)
|
||||
{
|
||||
if (g.NavId != 0)
|
||||
if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
|
||||
g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
|
||||
if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
|
||||
{
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = true;
|
||||
@ -10239,9 +10278,27 @@ void ImGui::NavMoveRequestApplyResult()
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
|
||||
SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
|
||||
|
||||
// Tabbing: Activates Inputable or Focus non-Inputable
|
||||
if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable))
|
||||
{
|
||||
g.NavNextActivateId = result->ID;
|
||||
g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState;
|
||||
g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
|
||||
}
|
||||
|
||||
// Activate
|
||||
if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate)
|
||||
{
|
||||
g.NavNextActivateId = result->ID;
|
||||
g.NavNextActivateFlags = ImGuiActivateFlags_None;
|
||||
}
|
||||
|
||||
// Enable nav highlight
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
|
||||
{
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Process NavCancel input (to close a popup, get back to parent, clear focus)
|
||||
@ -10406,10 +10463,11 @@ static void ImGui::NavEndFrame()
|
||||
}
|
||||
do_forward = true;
|
||||
}
|
||||
const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight();
|
||||
if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||
{
|
||||
bb_rel.Min.y = bb_rel.Max.y =
|
||||
ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
|
||||
ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y + decoration_up_height;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapY)
|
||||
{
|
||||
bb_rel.TranslateX(-bb_rel.GetWidth());
|
||||
@ -10419,7 +10477,7 @@ static void ImGui::NavEndFrame()
|
||||
}
|
||||
if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||
{
|
||||
bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
|
||||
bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y + decoration_up_height;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapY)
|
||||
{
|
||||
bb_rel.TranslateX(+bb_rel.GetWidth());
|
||||
@ -10440,6 +10498,7 @@ static int ImGui::FindWindowFocusIndex(ImGuiWindow* window)
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_UNUSED(g);
|
||||
int order = window->FocusOrder;
|
||||
IM_ASSERT(window->RootWindow == window); // No child window (not testing _ChildWindow because of docking)
|
||||
IM_ASSERT(g.WindowsFocusOrder[order] == window);
|
||||
return order;
|
||||
}
|
||||
@ -16574,7 +16633,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (cfg->ShowStackTool)
|
||||
ShowStackToolWindow(&cfg->ShowStackTool);
|
||||
|
||||
if (!Begin("Dear ImGui Metrics/Debugger", p_open))
|
||||
if (!Begin("Dear ImGui Metrics/Debugger", p_open) || GetCurrentWindow()->BeginCount > 1)
|
||||
{
|
||||
End();
|
||||
return;
|
||||
|
6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -64,8 +64,8 @@ Index of this file:
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.85 WIP"
|
||||
#define IMGUI_VERSION_NUM 18419
|
||||
#define IMGUI_VERSION "1.85"
|
||||
#define IMGUI_VERSION_NUM 18500
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
@ -756,7 +756,7 @@ enum ImGuiItemFlags_
|
||||
ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
|
||||
ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
|
||||
ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
|
||||
ImGuiItemFlags_Inputable = 1 << 8 // false // [WIP] Auto-activate item when focused. Currently only used and supported by a few items before it becomes a generic feature.
|
||||
ImGuiItemFlags_Inputable = 1 << 8 // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
|
||||
};
|
||||
|
||||
// Storage for LastItem data
|
||||
@ -771,9 +771,7 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
|
||||
ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
|
||||
ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
|
||||
ImGuiItemStatusFlags_FocusedByCode = 1 << 8, // Set when the Focusable item just got focused from code.
|
||||
ImGuiItemStatusFlags_FocusedByTabbing = 1 << 9, // Set when the Focusable item just got focused by Tabbing.
|
||||
ImGuiItemStatusFlags_Focused = ImGuiItemStatusFlags_FocusedByCode | ImGuiItemStatusFlags_FocusedByTabbing
|
||||
ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
, // [imgui_tests only]
|
||||
@ -1239,7 +1237,10 @@ enum ImGuiNavMoveFlags_
|
||||
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
|
||||
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
|
||||
ImGuiNavMoveFlags_Forwarded = 1 << 7,
|
||||
ImGuiNavMoveFlags_DebugNoResult = 1 << 8
|
||||
ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result
|
||||
ImGuiNavMoveFlags_Tabbing = 1 << 9, // == Focus + Activate if item is Inputable + DontChangeNavHighlight
|
||||
ImGuiNavMoveFlags_Activate = 1 << 10,
|
||||
ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 11 // Do not alter the visible state of keyboard vs mouse nav highlight
|
||||
};
|
||||
|
||||
enum ImGuiNavLayer
|
||||
@ -1255,12 +1256,13 @@ struct ImGuiNavItemData
|
||||
ImGuiID ID; // Init,Move // Best candidate item ID
|
||||
ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
|
||||
ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
|
||||
ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags
|
||||
float DistBox; // Move // Best candidate box distance to current NavId
|
||||
float DistCenter; // Move // Best candidate center distance to current NavId
|
||||
float DistAxial; // Move // Best candidate axial distance to current NavId
|
||||
|
||||
ImGuiNavItemData() { Clear(); }
|
||||
void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; }
|
||||
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1766,6 +1768,7 @@ struct ImGuiContext
|
||||
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
|
||||
ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring.
|
||||
int NavScoringDebugCount; // Metrics for debugging
|
||||
int NavTabbingInputableRemaining; // >0 when counting items for tabbing
|
||||
ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow
|
||||
ImGuiNavItemData NavMoveResultLocalVisible; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
|
||||
ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
|
||||
@ -1781,9 +1784,7 @@ struct ImGuiContext
|
||||
// Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!)
|
||||
ImGuiWindow* TabFocusRequestCurrWindow; //
|
||||
ImGuiWindow* TabFocusRequestNextWindow; //
|
||||
int TabFocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch)
|
||||
int TabFocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index
|
||||
int TabFocusRequestNextCounterRegular; // Stored for next frame
|
||||
int TabFocusRequestNextCounterTabStop; // "
|
||||
bool TabFocusPressed; // Set in NewFrame() when user pressed Tab
|
||||
|
||||
@ -1984,14 +1985,15 @@ struct ImGuiContext
|
||||
NavMoveKeyMods = ImGuiKeyModFlags_None;
|
||||
NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
|
||||
NavScoringDebugCount = 0;
|
||||
NavTabbingInputableRemaining = 0;
|
||||
|
||||
NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
|
||||
NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
|
||||
NavWindowingToggleLayer = false;
|
||||
|
||||
TabFocusRequestCurrWindow = TabFocusRequestNextWindow = NULL;
|
||||
TabFocusRequestCurrCounterRegular = TabFocusRequestCurrCounterTabStop = INT_MAX;
|
||||
TabFocusRequestNextCounterRegular = TabFocusRequestNextCounterTabStop = INT_MAX;
|
||||
TabFocusRequestCurrCounterTabStop = INT_MAX;
|
||||
TabFocusRequestNextCounterTabStop = INT_MAX;
|
||||
TabFocusPressed = false;
|
||||
|
||||
DimBgRatio = 0.0f;
|
||||
@ -2099,7 +2101,6 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
int CurrentTableIdx; // Current table index (into g.Tables)
|
||||
ImGuiLayoutType LayoutType;
|
||||
ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
|
||||
int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase when ImGuiItemFlags_Inputable (FIXME-NAV: Needs redesign)
|
||||
int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through.
|
||||
|
||||
// Local parameters stacks
|
||||
@ -2711,9 +2712,9 @@ namespace ImGui
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Currently refactoring focus/nav/tabbing system
|
||||
// If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
|
||||
// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool focused = FocusableItemRegister(...)'
|
||||
// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
|
||||
// (New) IMGUI_VERSION_NUM >= 18411: using 'ItemAdd(..., ImGuiItemAddFlags_Inputable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
|
||||
// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
|
||||
// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
|
||||
// (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP)
|
||||
// Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText()
|
||||
inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
|
||||
inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem
|
||||
@ -2755,6 +2756,7 @@ namespace ImGui
|
||||
IMGUI_API bool NavMoveRequestButNoResultYet();
|
||||
IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
|
||||
IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
|
||||
IMGUI_API void NavMoveRequestResolveWithLastItem();
|
||||
IMGUI_API void NavMoveRequestCancel();
|
||||
IMGUI_API void NavMoveRequestApplyResult();
|
||||
IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85 WIP
|
||||
// dear imgui, v1.85
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -2413,17 +2413,17 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
|
||||
if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed)
|
||||
if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
|
||||
@ -3031,15 +3031,15 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
if (focus_requested || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
|
||||
if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
}
|
||||
@ -4030,21 +4030,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// We are only allowed to access the state if we are already the active widget.
|
||||
ImGuiInputTextState* state = GetInputTextState(id);
|
||||
|
||||
const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0;
|
||||
const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
|
||||
|
||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||
const bool user_nav_input_start = (g.ActiveId != id) && (g.NavActivateInputId == id || g.NavActivateId == id);
|
||||
const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
|
||||
const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
|
||||
|
||||
bool clear_active_id = false;
|
||||
bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
|
||||
bool select_all = false;
|
||||
|
||||
float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
|
||||
|
||||
const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline);
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing);
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing);
|
||||
const bool init_state = (init_make_active || user_scroll_active);
|
||||
if ((init_state && g.ActiveId != id) || init_changed_specs)
|
||||
{
|
||||
@ -4080,13 +4078,20 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
state->ID = id;
|
||||
state->ScrollX = 0.0f;
|
||||
stb_textedit_initialize_state(&state->Stb, !is_multiline);
|
||||
if (!is_multiline && focus_requested_by_code)
|
||||
}
|
||||
|
||||
if (!is_multiline)
|
||||
{
|
||||
if (flags & ImGuiInputTextFlags_AutoSelectAll)
|
||||
select_all = true;
|
||||
if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState)))
|
||||
select_all = true;
|
||||
if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl))
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
if (flags & ImGuiInputTextFlags_AlwaysOverwrite)
|
||||
state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863)
|
||||
if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl)))
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
if (g.ActiveId != id && init_make_active)
|
||||
@ -4119,7 +4124,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
// Lock the decision of whether we are going to take the path displaying the cursor or selection
|
||||
const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
|
||||
bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
|
||||
bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
|
||||
bool value_changed = false;
|
||||
bool enter_pressed = false;
|
||||
|
||||
@ -4220,7 +4225,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
|
||||
if (io.InputQueueCharacters.Size > 0)
|
||||
{
|
||||
if (!ignore_char_inputs && !is_readonly && !user_nav_input_start)
|
||||
if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav)
|
||||
for (int n = 0; n < io.InputQueueCharacters.Size; n++)
|
||||
{
|
||||
// Insert character if they pass filtering
|
||||
@ -7936,9 +7941,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
if (p_open && !*p_open)
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ItemAdd(ImRect(), id);
|
||||
PopItemFlag();
|
||||
ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -8016,9 +8019,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
// and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'.
|
||||
if (tab_appearing && (!tab_bar_appearing || tab_is_new))
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ItemAdd(ImRect(), id);
|
||||
PopItemFlag();
|
||||
ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus);
|
||||
if (is_tab_button)
|
||||
return false;
|
||||
return tab_contents_visible;
|
||||
|
Loading…
Reference in New Issue
Block a user