mirror of https://github.com/ocornut/imgui
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename (#4294)
This commit is contained in:
parent
17ec4f1f6f
commit
1ad153056a
23
imgui.cpp
23
imgui.cpp
|
@ -1070,7 +1070,7 @@ ImGuiIO::ImGuiIO()
|
|||
DisplaySize = ImVec2(-1.0f, -1.0f);
|
||||
DeltaTime = 1.0f / 60.0f;
|
||||
IniSavingRate = 5.0f;
|
||||
IniFilename = "imgui.ini";
|
||||
IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables).
|
||||
LogFilename = "imgui_log.txt";
|
||||
MouseDoubleClickTime = 0.30f;
|
||||
MouseDoubleClickMaxDist = 6.0f;
|
||||
|
@ -3278,6 +3278,7 @@ void ImGui::SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemFlags
|
|||
window->DC.LastItemRect = item_rect;
|
||||
}
|
||||
|
||||
// Called by ItemAdd()
|
||||
// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
|
||||
void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
|
||||
{
|
||||
|
@ -7455,9 +7456,17 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
|
|||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Equivalent to calling SetLastItemData()
|
||||
window->DC.LastItemId = id;
|
||||
window->DC.LastItemRect = bb;
|
||||
window->DC.LastItemInFlags = g.CurrentItemFlags;
|
||||
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
|
||||
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
|
||||
|
||||
// Directional navigation processing
|
||||
if (id != 0)
|
||||
{
|
||||
// Navigation processing runs prior to clipping early-out
|
||||
// Runs prior to clipping early-out
|
||||
// (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget
|
||||
// (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests
|
||||
// unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of
|
||||
|
@ -7482,13 +7491,6 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
|
|||
#endif
|
||||
}
|
||||
|
||||
// Equivalent to calling SetLastItemData()
|
||||
window->DC.LastItemId = id;
|
||||
window->DC.LastItemRect = bb;
|
||||
window->DC.LastItemInFlags = g.CurrentItemFlags;
|
||||
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
|
||||
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (id != 0)
|
||||
IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id);
|
||||
|
@ -8856,7 +8858,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
|
|||
//if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag.
|
||||
// return;
|
||||
|
||||
const ImGuiItemFlags item_flags = g.CurrentItemFlags;
|
||||
const ImGuiItemFlags item_flags = window->DC.LastItemInFlags;
|
||||
const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);
|
||||
|
||||
// Process Init Request
|
||||
|
@ -9885,6 +9887,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
|
|||
// We build a throwaway ID based on current ID stack + relative AABB of items in window.
|
||||
// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
|
||||
// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
|
||||
// Rely on keeping other window->LastItemXXX fields intact.
|
||||
source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
|
||||
bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id);
|
||||
if (is_hovered && g.IO.MouseClicked[mouse_button])
|
||||
|
|
3
imgui.h
3
imgui.h
|
@ -898,6 +898,7 @@ namespace ImGui
|
|||
// Settings/.Ini Utilities
|
||||
// - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
|
||||
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
|
||||
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
|
||||
IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
||||
IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
||||
IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
||||
|
@ -1800,7 +1801,7 @@ struct ImGuiIO
|
|||
ImVec2 DisplaySize; // <unset> // Main display size, in pixels (generally == GetMainViewport()->Size)
|
||||
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
|
||||
float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
|
||||
const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
|
||||
const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions.
|
||||
const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
|
||||
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
|
||||
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
|
||||
|
|
|
@ -682,6 +682,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
|||
|
||||
if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
|
||||
|
|
Loading…
Reference in New Issue