Internals: Moved unnecessary MovingWindowMoveId field.
This commit is contained in:
parent
5097368bd5
commit
1acb155419
@ -2393,11 +2393,10 @@ void ImGui::NewFrame()
|
||||
g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
|
||||
|
||||
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
|
||||
if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
|
||||
if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId)
|
||||
{
|
||||
KeepAliveID(g.ActiveId);
|
||||
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
|
||||
IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
|
||||
if (g.IO.MouseDown[0])
|
||||
{
|
||||
// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
|
||||
@ -2414,7 +2413,6 @@ void ImGui::NewFrame()
|
||||
{
|
||||
ClearActiveID();
|
||||
g.MovingWindow = NULL;
|
||||
g.MovingWindowMoveId = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2427,7 +2425,6 @@ void ImGui::NewFrame()
|
||||
ClearActiveID();
|
||||
}
|
||||
g.MovingWindow = NULL;
|
||||
g.MovingWindowMoveId = 0;
|
||||
}
|
||||
|
||||
// Delay saving settings so we don't spam disk too much
|
||||
@ -2994,10 +2991,7 @@ void ImGui::EndFrame()
|
||||
SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
|
||||
g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
|
||||
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
g.MovingWindow = g.HoveredWindow;
|
||||
g.MovingWindowMoveId = g.MovingWindow->MoveId;
|
||||
}
|
||||
}
|
||||
else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
|
||||
{
|
||||
|
@ -530,7 +530,6 @@ struct ImGuiContext
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
|
||||
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
@ -625,7 +624,6 @@ struct ImGuiContext
|
||||
ActiveIdClickOffset = ImVec2(-1,-1);
|
||||
ActiveIdWindow = NULL;
|
||||
MovingWindow = NULL;
|
||||
MovingWindowMoveId = 0;
|
||||
NextTreeNodeOpenVal = false;
|
||||
NextTreeNodeOpenCond = 0;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user