Added IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT

This commit is contained in:
ocornut 2014-11-15 13:18:25 +00:00
parent 616668dac3
commit 191e17eaf8
1 changed files with 9 additions and 0 deletions

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@ -405,6 +405,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_ColumnsMinSpacing, // float
};
// Enumeration for ColorEditMode()
enum ImGuiColorEditMode_
{
ImGuiColorEditMode_UserSelect = -1,
@ -610,12 +611,20 @@ struct ImDrawCmd
ImVec4 clip_rect;
};
#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
// Default vertex layout
struct ImDrawVert
{
ImVec2 pos;
ImVec2 uv;
ImU32 col;
};
#else
// You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT.
// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
// The type has to be described by the #define (you can either declare the struct or use a typedef)
IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
#endif
// Draw command list
// This is the low-level list of polygon that ImGui:: functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.