Docking: Reworked DockContextPruneUnusedSettingsNodes() to prune entire unused trees.
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@ -125,6 +125,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- dock: A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete)
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- dock: A- implicit, invisible per-viewport dockspace to dock to.
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- dock: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized
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- dock: B~ document root node resizing behavior incorrect
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- dock: B~ document root node retrieval of ID ?
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- dock: B- full rebuild loses viewport of floating dock nodes
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65
imgui.cpp
65
imgui.cpp
@ -9866,36 +9866,52 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
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ImGuiDockContext* dc = ctx->DockContext;
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IM_ASSERT(g.Windows.Size == 0);
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// Count reference to dock ids from window settings
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ImGuiStorage ref_count_map; // Map dock_id -> counter
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ref_count_map.Data.reserve(dc->SettingsNodes.Size);
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for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
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if (g.SettingsWindows[settings_n].DockId != 0)
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(*ref_count_map.GetIntRef(g.SettingsWindows[settings_n].DockId, 0))++;
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struct NodeData
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{
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int CountWindows, CountChildWindows, CountChildNodes;
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ImGuiID RootID;
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NodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootID = 0; }
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};
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ImPool<NodeData> pool;
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pool.Reserve(dc->SettingsNodes.Size);
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// Mark nodes that are parents
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ImGuiStorage is_parent_map;
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is_parent_map.Data.reserve(dc->SettingsNodes.Size);
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for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
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if (dc->SettingsNodes[settings_n].ParentID)
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is_parent_map.SetInt(dc->SettingsNodes[settings_n].ParentID, 1);
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// If a root node has only 1 reference in window settings we clear it
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// FIXME-DOCK: We should be able to merge unused nodes as well.
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// Count child nodes and compute RootID
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for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
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{
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ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
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int ref_count = ref_count_map.GetInt(settings->ID, 0);
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if (ref_count <= 1)
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{
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bool remove = false;
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remove |= (ref_count == 1 && settings->ParentID == 0 && !settings->IsDocumentRoot); // Root node with only 1 window
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remove |= (ref_count == 0 && settings->ParentID == 0 && is_parent_map.GetInt(settings->ID, 0) == 0); // Leaf nodes with 0 window
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if (remove)
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NodeData* parent_data = settings->ParentID ? pool.GetByKey(settings->ParentID) : 0;
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pool.GetOrAddByKey(settings->ID)->RootID = parent_data ? parent_data->RootID : settings->ID;
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if (settings->ParentID)
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pool.GetOrAddByKey(settings->ParentID)->CountChildNodes++;
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}
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// Count reference to dock ids from window settings
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for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
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if (ImGuiID dock_id = g.SettingsWindows[settings_n].DockId)
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if (NodeData* data = pool.GetByKey(dock_id))
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{
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DockSettingsRemoveReferencesToNodes(&settings->ID, 1);
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settings->ID = 0;
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NodeData* data_root = (data->RootID == dock_id) ? data : pool.GetByKey(data->RootID);
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data->CountWindows++;
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data_root->CountChildWindows++;
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}
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// Prune
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for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
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{
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ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
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NodeData* data = pool.GetByKey(settings->ID);
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if (data->CountWindows > 1)
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continue;
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NodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID);
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bool remove = false;
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remove |= (data->CountWindows == 1 && settings->ParentID == 0 && data->CountChildNodes == 0 && !settings->IsDocumentRoot); // Floating root node with only 1 window
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remove |= (data->CountWindows == 0 && settings->ParentID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
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remove |= (data_root->CountChildWindows == 0);
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if (remove)
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{
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DockSettingsRemoveReferencesToNodes(&settings->ID, 1);
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settings->ID = 0;
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}
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}
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}
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@ -11953,6 +11969,7 @@ static void ImGui::DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int no
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static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
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{
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// FIXME-OPT
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ImGuiDockContext* dc = ctx->DockContext;
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for (int n = 0; n < dc->SettingsNodes.Size; n++)
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if (dc->SettingsNodes[n].ID == id)
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