MenuItem, BeginMenu: Fix undesirable tall frames in horizontal layout context, which would be visible when trying to use rounded selectable/menus.
PushStyleVar: Added comments in the assert message. Minor tweaks.
This commit is contained in:
parent
6db0766564
commit
16b18b265e
@ -6006,7 +6006,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
|
||||
IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
|
||||
}
|
||||
|
||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||
@ -6020,7 +6020,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
|
||||
IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
|
||||
}
|
||||
|
||||
void ImGui::PopStyleVar(int count)
|
||||
|
@ -5405,7 +5405,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
bb.Max.x -= (GetContentRegionMax().x - max_x);
|
||||
}
|
||||
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
|
||||
|
||||
@ -5877,10 +5877,11 @@ void ImGui::EndMenuBar()
|
||||
{
|
||||
// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
|
||||
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
|
||||
IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
|
||||
const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
|
||||
IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
|
||||
FocusWindow(window);
|
||||
SetNavIDWithRectRel(window->NavLastIds[1], 1, window->NavRectRel[1]);
|
||||
g.NavLayer = ImGuiNavLayer_Menu;
|
||||
SetNavIDWithRectRel(window->NavLastIds[layer], layer, window->NavRectRel[layer]);
|
||||
g.NavLayer = layer;
|
||||
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
|
||||
g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
|
||||
NavMoveRequestCancel();
|
||||
@ -5930,7 +5931,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
|
||||
popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
|
||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
float w = label_size.x;
|
||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
@ -6074,7 +6075,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
// Note that in this situation we render neither the shortcut neither the selected tick mark
|
||||
float w = label_size.x;
|
||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
|
Loading…
Reference in New Issue
Block a user