mirror of https://github.com/ocornut/imgui
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
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@ -81,6 +81,7 @@ Other Changes:
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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- Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
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- Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
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- Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
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@ -10,6 +10,9 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl2.h"
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#include "imgui_impl_opengl2.h"
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#include <stdio.h>
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#include <stdio.h>
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#ifdef __APPLE__
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#define GL_SILENCE_DEPRECATION
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#endif
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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@ -44,6 +44,7 @@
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#define WINGDIAPI __declspec(dllimport) // Some Windows OpenGL headers need this
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#define WINGDIAPI __declspec(dllimport) // Some Windows OpenGL headers need this
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#endif
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#endif
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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#define GL_SILENCE_DEPRECATION
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#else
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#else
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#include <GL/gl.h>
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#include <GL/gl.h>
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