Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.

This commit is contained in:
omar 2019-02-11 19:09:54 +01:00
parent d16dbc5b87
commit 169e3981fd
3 changed files with 5 additions and 0 deletions

View File

@ -81,6 +81,7 @@ Other Changes:
- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264) - Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230) - Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
- Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
- Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt] - Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]

View File

@ -10,6 +10,9 @@
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
#include "imgui_impl_opengl2.h" #include "imgui_impl_opengl2.h"
#include <stdio.h> #include <stdio.h>
#ifdef __APPLE__
#define GL_SILENCE_DEPRECATION
#endif
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers. // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.

View File

@ -44,6 +44,7 @@
#define WINGDIAPI __declspec(dllimport) // Some Windows OpenGL headers need this #define WINGDIAPI __declspec(dllimport) // Some Windows OpenGL headers need this
#endif #endif
#if defined(__APPLE__) #if defined(__APPLE__)
#define GL_SILENCE_DEPRECATION
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#else #else
#include <GL/gl.h> #include <GL/gl.h>