mirror of https://github.com/ocornut/imgui
Fix CMake for GLFW_Vulkan and add CMake for SDL_Vulkan on Linux
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@ -14,14 +14,23 @@ set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
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# GLFW
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set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
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option(GLFW_INSTALL "Generate installation target" OFF)
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option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
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add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
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include_directories(${GLFW_DIR}/include)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(GLFW REQUIRED glfw3)
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include_directories(
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${GLFW_INCLUDE_DIRS}
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)
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# Alternatively, use a source repo for GLFW:
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# set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo
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# option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
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# option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
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# option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
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# option(GLFW_INSTALL "Generate installation target" OFF)
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# option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
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# add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
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# include_directories(${GLFW_DIR}/include)
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# Dear ImGui
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set(IMGUI_DIR ../../)
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@ -0,0 +1,36 @@
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# Example usage:
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# mkdir build
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# cd build
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# cmake -g "Visual Studio 14 2015" ..
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cmake_minimum_required(VERSION 3.0)
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project(imgui_example_sdl_vulkan C CXX)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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# set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
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# set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
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# SDL
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find_package(SDL2 REQUIRED)
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# Dear ImGui
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set(IMGUI_DIR ../../)
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include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends ..)
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# Libraries
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find_package(Vulkan REQUIRED)
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#find_library(VULKAN_LIBRARY
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#NAMES vulkan vulkan-1)
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#set(LIBRARIES "sdl;${VULKAN_LIBRARY}")
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set(LIBRARIES "SDL2::SDL2;Vulkan::Vulkan")
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# Use vulkan headers from sdl:
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include_directories(${VULKAN_INCLUDES})
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file(GLOB sources *.cpp)
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add_executable(example_sdl_vulkan ${sources} ${IMGUI_DIR}/backends/imgui_impl_sdl.cpp ${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp)
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target_link_libraries(example_sdl_vulkan ${LIBRARIES})
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