NoDocking not marked as saved (it never was). Removed unused ImGuiDockNodeFlags_LocalFlagsMask_.
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18
imgui.h
18
imgui.h
@ -819,9 +819,9 @@ namespace ImGui
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// Docking
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// [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable.
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// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking!
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// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking/undocking.
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// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.
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// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
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// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking.
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// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to enable docking.
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// About dockspaces:
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// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
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// This is often used with ImGuiDockNodeFlags_PassthruCentralNode to make it transparent.
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@ -1380,13 +1380,13 @@ enum ImGuiHoveredFlags_
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enum ImGuiDockNodeFlags_
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{
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ImGuiDockNodeFlags_None = 0,
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Shared // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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//ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // Shared // Disable Central Node (the node which can stay empty)
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ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty.
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ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details.
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ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved.
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ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces.
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ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6, // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node.
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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//ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // // Disable Central Node (the node which can stay empty)
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ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // // Disable docking inside the Central Node, which will be always kept empty.
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ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details.
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ImGuiDockNodeFlags_NoSplit = 1 << 4, // // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved.
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ImGuiDockNodeFlags_NoResize = 1 << 5, // Saved // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces.
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ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6, // // Tab bar will automatically hide when there is a single window in the dock node.
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};
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// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
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@ -8078,7 +8078,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking!
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// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.
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// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
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// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking.
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// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to enable docking.
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// About dockspaces:
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// - Use DockSpace() to create an explicit dock node _within_ an existing window.
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// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
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@ -1667,25 +1667,25 @@ struct ImGuiOldColumns
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enum ImGuiDockNodeFlagsPrivate_
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{
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// [Internal]
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ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
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ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor.
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ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back.
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ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
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ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button)
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ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved //
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ImGuiDockNodeFlags_NoDocking = 1 << 16, // Local, Saved // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved.
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ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // [EXPERIMENTAL] Prevent another window/node from splitting this node.
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ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // [EXPERIMENTAL] Prevent this node from splitting another window/node.
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ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // [EXPERIMENTAL] Prevent another window/node to be docked over this node.
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ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node.
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ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows)
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ImGuiDockNodeFlags_NoResizeX = 1 << 22, // [EXPERIMENTAL]
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ImGuiDockNodeFlags_NoResizeY = 1 << 23, // [EXPERIMENTAL]
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ImGuiDockNodeFlags_DockSpace = 1 << 10, // Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
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ImGuiDockNodeFlags_CentralNode = 1 << 11, // Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor.
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ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back.
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ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
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ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Saved // Disable window/docking menu (that one that appears instead of the collapse button)
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ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Saved // Disable close button
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ImGuiDockNodeFlags_NoDocking = 1 << 16, // // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved.
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ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // // [EXPERIMENTAL] Prevent another window/node from splitting this node.
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ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // // [EXPERIMENTAL] Prevent this node from splitting another window/node.
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ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // // [EXPERIMENTAL] Prevent another window/node to be docked over this node.
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ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node.
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ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows)
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ImGuiDockNodeFlags_NoResizeX = 1 << 22, // // [EXPERIMENTAL]
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ImGuiDockNodeFlags_NoResizeY = 1 << 23, // // [EXPERIMENTAL]
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ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0,
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ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY,
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ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking,
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ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated
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ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking
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// When splitting those flags are moved to the inheriting child, never duplicated
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ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking,
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ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton,
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};
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// Store the source authority (dock node vs window) of a field
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