From 14cb8177d0939fcdf59252192e7cd68162213c43 Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 21 Dec 2017 19:01:53 +0100 Subject: [PATCH] ImDrawList: Removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Anti-aliasing is controlled via the regular style.AntiAliased flags. --- imgui.cpp | 9 ++++++++- imgui.h | 8 ++++---- imgui_draw.cpp | 8 ++++---- 3 files changed, 16 insertions(+), 9 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index dbed5341c..e3000c929 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -213,6 +213,7 @@ Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Also read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2017/12/21 (1.53) - removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Anti-aliasing is controlled via the regular style.AntiAliased flags. - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). @@ -11658,7 +11659,13 @@ void ImGui::ShowMetricsWindow(bool* p_open) } ImGui::Selectable(buf, false); if (ImGui::IsItemHovered()) - overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false); // Add triangle without AA, more readable for large-thin triangle + { + ImGuiStyle& style = ImGui::GetStyle(); + bool backup_aa_lines = style.AntiAliasedLines; + style.AntiAliasedLines = false; // Disable AA on triangle outlines at is more readable for very large and thin triangles. + overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f); + style.AntiAliasedLines = backup_aa_lines; + } } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index c24a86035..2185d0665 100644 --- a/imgui.h +++ b/imgui.h @@ -1424,16 +1424,16 @@ struct ImDrawList IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF); IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = 0xFFFFFFFF); IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All); - IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); - IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased); + IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness); + IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col); IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0); // Stateful path API, add points then finish with PathFill() or PathStroke() inline void PathClear() { _Path.resize(0); } inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); } - inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); } - inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } + inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); } + inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); } IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 03ff863c3..1136e274a 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -592,13 +592,13 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c } // TODO: Thickness anti-aliased lines cap are missing their AA fringe. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) +void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) { if (points_count < 2) return; const ImVec2 uv = _Data->TexUvWhitePixel; - anti_aliased &= GImGui->Style.AntiAliasedLines; + bool anti_aliased = GImGui->Style.AntiAliasedLines; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug int count = points_count; @@ -773,10 +773,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 } } -void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) +void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) { const ImVec2 uv = _Data->TexUvWhitePixel; - anti_aliased &= GImGui->Style.AntiAliasedShapes; + bool anti_aliased = GImGui->Style.AntiAliasedShapes; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug if (anti_aliased)