mirror of https://github.com/ocornut/imgui
Internals: zero-clearing ImGuiWindow / ImGuiWindowTempData for simplicity. (amend)
All the non-zero fields previously initialized in ImGuiWindowTempData() are in fact setup in Begin: FocusCounterRegular, FocusCounterTabStop, TextWrapPos, LayoutType, ParentLayoutType
This commit is contained in:
parent
7a135a763c
commit
13258f5957
51
imgui.cpp
51
imgui.cpp
|
@ -2774,70 +2774,27 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
|
||||
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
|
||||
: DrawListInst(&context->DrawListSharedData)
|
||||
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL)
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
Name = ImStrdup(name);
|
||||
NameBufLen = (int)strlen(name) + 1;
|
||||
ID = ImHashStr(name);
|
||||
IDStack.push_back(ID);
|
||||
Flags = ImGuiWindowFlags_None;
|
||||
Pos = ImVec2(0.0f, 0.0f);
|
||||
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
||||
ContentSize = ContentSizeExplicit = ImVec2(0.0f, 0.0f);
|
||||
WindowPadding = ImVec2(0.0f, 0.0f);
|
||||
WindowRounding = 0.0f;
|
||||
WindowBorderSize = 0.0f;
|
||||
NameBufLen = (int)strlen(name) + 1;
|
||||
MoveId = GetID("#MOVE");
|
||||
ChildId = 0;
|
||||
Scroll = ImVec2(0.0f, 0.0f);
|
||||
ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
|
||||
ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
|
||||
ScrollbarSizes = ImVec2(0.0f, 0.0f);
|
||||
ScrollbarX = ScrollbarY = false;
|
||||
Active = WasActive = false;
|
||||
WriteAccessed = false;
|
||||
Collapsed = false;
|
||||
WantCollapseToggle = false;
|
||||
SkipItems = false;
|
||||
Appearing = false;
|
||||
Hidden = false;
|
||||
IsFallbackWindow = false;
|
||||
HasCloseButton = false;
|
||||
ResizeBorderHeld = -1;
|
||||
BeginCount = 0;
|
||||
BeginOrderWithinParent = -1;
|
||||
BeginOrderWithinContext = -1;
|
||||
PopupId = 0;
|
||||
AutoFitFramesX = AutoFitFramesY = -1;
|
||||
AutoFitChildAxises = 0x00;
|
||||
AutoFitOnlyGrows = false;
|
||||
AutoPosLastDirection = ImGuiDir_None;
|
||||
HiddenFramesCanSkipItems = HiddenFramesCannotSkipItems = 0;
|
||||
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
|
||||
SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
|
||||
|
||||
InnerRect = ImRect(0.0f, 0.0f, 0.0f, 0.0f); // Clear so the InnerRect.GetSize() code in Begin() doesn't lead to overflow even if the result isn't used.
|
||||
|
||||
LastFrameActive = -1;
|
||||
LastTimeActive = -1.0f;
|
||||
ItemWidthDefault = 0.0f;
|
||||
FontWindowScale = 1.0f;
|
||||
SettingsOffset = -1;
|
||||
|
||||
DrawList = &DrawListInst;
|
||||
DrawList->_Data = &context->DrawListSharedData;
|
||||
DrawList->_OwnerName = Name;
|
||||
ParentWindow = NULL;
|
||||
RootWindow = NULL;
|
||||
RootWindowForTitleBarHighlight = NULL;
|
||||
RootWindowForNav = NULL;
|
||||
|
||||
NavLastIds[0] = NavLastIds[1] = 0;
|
||||
NavRectRel[0] = NavRectRel[1] = ImRect();
|
||||
NavLastChildNavWindow = NULL;
|
||||
|
||||
MemoryCompacted = false;
|
||||
MemoryDrawListIdxCapacity = MemoryDrawListVtxCapacity = 0;
|
||||
}
|
||||
|
||||
ImGuiWindow::~ImGuiWindow()
|
||||
|
|
|
@ -1503,7 +1503,8 @@ struct ImGuiContext
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
|
||||
// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
|
||||
// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..)
|
||||
// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin)
|
||||
struct IMGUI_API ImGuiWindowTempData
|
||||
{
|
||||
// Layout
|
||||
|
@ -1557,40 +1558,6 @@ struct IMGUI_API ImGuiWindowTempData
|
|||
ImVector<float> TextWrapPosStack;
|
||||
ImVector<ImGuiGroupData>GroupStack;
|
||||
short StackSizesBackup[6]; // Store size of various stacks for asserting
|
||||
|
||||
ImGuiWindowTempData()
|
||||
{
|
||||
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
|
||||
CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
Indent = ImVec1(0.0f);
|
||||
ColumnsOffset = ImVec1(0.0f);
|
||||
GroupOffset = ImVec1(0.0f);
|
||||
|
||||
LastItemId = 0;
|
||||
LastItemStatusFlags = ImGuiItemStatusFlags_None;
|
||||
LastItemRect = LastItemDisplayRect = ImRect();
|
||||
|
||||
NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
|
||||
NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
NavFocusScopeIdCurrent = 0;
|
||||
NavHideHighlightOneFrame = false;
|
||||
NavHasScroll = false;
|
||||
|
||||
MenuBarAppending = false;
|
||||
MenuBarOffset = ImVec2(0.0f, 0.0f);
|
||||
TreeDepth = 0;
|
||||
TreeJumpToParentOnPopMask = 0x00;
|
||||
StateStorage = NULL;
|
||||
CurrentColumns = NULL;
|
||||
LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
|
||||
FocusCounterRegular = FocusCounterTabStop = -1;
|
||||
|
||||
ItemFlags = ImGuiItemFlags_Default_;
|
||||
ItemWidth = 0.0f;
|
||||
TextWrapPos = -1.0f;
|
||||
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
|
||||
}
|
||||
};
|
||||
|
||||
// Storage for one window
|
||||
|
|
Loading…
Reference in New Issue