mirror of https://github.com/ocornut/imgui
Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428)
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@ -70,6 +70,7 @@ Other changes:
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(e.g. in our testing, handling of a 1 MB text buffer is now 3 times faster in VS2022 Debug build).
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This is the first step toward more refactoring. (#7925) [@alektron, @ocornut]
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- InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow.
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- Tables: fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428)
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- Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow
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hacking in custom cursors if desirable.
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- Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976) [@DDeimos]
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@ -1261,7 +1261,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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else
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inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false);
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inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
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}
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// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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@ -2011,7 +2011,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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{
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
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const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
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const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
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table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
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if (unfreeze_rows_actual)
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@ -2020,8 +2020,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
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table->IsUnfrozenRows = true;
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// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
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table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
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table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y;
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table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, table->InnerClipRect.Max.y);
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table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = table->InnerClipRect.Max.y;
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table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen;
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IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y);
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