mirror of https://github.com/ocornut/imgui
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517)
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@ -48,6 +48,8 @@ Breaking changes:
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and relied on ambiguously defined design. Use 'SetNextItemAllowOverlap()' before item instead.
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- Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap'.
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode
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which is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem. (#6512, #3909, #517)
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- Kept redirecting enums (will obsolete).
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Other changes:
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@ -72,6 +74,9 @@ Other changes:
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isn't covered as much. (Match offset for drag and drop tooltips)
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- IsItemHovered: Added _AllowWhenOverlappedByWindow to ignore window-overlap only.
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Option ImGuiHoveredFlags_AllowWhenOverlapped now expand into a combination of both
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_AllowWhenOverlappedByWindow + _AllowWhenOverlappedByItem, matching old behavior.
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- Overlapping items: (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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14
imgui.cpp
14
imgui.cpp
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@ -399,6 +399,7 @@ CODE
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- 2023/06/28 (1.89.7) - overlapping items: obsoleted 'SetItemAllowOverlap()' (called after item) in favor of calling 'SetNextItemAllowOverlap()' (called before item). 'SetItemAllowOverlap()' didn't and couldn't work reliably since 1.89 (2022-11-15).
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- 2023/06/28 (1.89.7) - overlapping items: renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete).
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- 2023/06/28 (1.89.7) - overlapping items: IsItemHovered() now by default return false when querying an item using AllowOverlap mode which is being overlapped. Use ImGuiHoveredFlags_AllowWhenOverlappedByItem to revert to old behavior.
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- 2023/06/20 (1.89.7) - moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. As the fields were added in 1.89 and expected to be left unchanged by most users, or only tweaked once during app initialization, we are exceptionally accepting the breakage.
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- 2023/05/30 (1.89.6) - backends: renamed "imgui_impl_sdlrenderer.cpp" to "imgui_impl_sdlrenderer2.cpp" and "imgui_impl_sdlrenderer.h" to "imgui_impl_sdlrenderer2.h". This is in prevision for the future release of SDL3.
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- 2023/05/22 (1.89.6) - listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
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@ -3983,12 +3984,13 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was
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// the test that has been running for a long while.
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if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0)
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if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0)
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if ((flags & ImGuiHoveredFlags_AllowWhenOverlappedByWindow) == 0)
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return false;
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// Test if another item is active (e.g. being dragged)
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const ImGuiID id = g.LastItemData.ID;
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if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
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if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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return false;
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// Test if interactions on this window are blocked by an active popup or modal.
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@ -4002,8 +4004,14 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// Special handling for calling after Begin() which represent the title bar or tab.
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// When the window is skipped/collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
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if (id == window->MoveId && window->WriteAccessed)
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return false;
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// Test if using AllowOverlap and overlapped
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if ((g.LastItemData.InFlags & ImGuiItemflags_AllowOverlap) && id != 0)
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if ((flags & ImGuiHoveredFlags_AllowWhenOverlappedByItem) == 0)
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if (g.HoveredIdPreviousFrame != g.LastItemData.ID)
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return false;
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}
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// Handle hover delay
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8
imgui.h
8
imgui.h
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@ -1296,9 +1296,11 @@ enum ImGuiHoveredFlags_
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another WINDOW.
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ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled
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ImGuiHoveredFlags_NoNavOverride = 1 << 10, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
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ImGuiHoveredFlags_AllowWhenOverlappedByItem = 1 << 8, // IsItemHovered() only: Return true even if the item uses AllowOverlap mode and is overlapped by another hoverable item.
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ImGuiHoveredFlags_AllowWhenOverlappedByWindow = 1 << 9, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window.
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ImGuiHoveredFlags_AllowWhenDisabled = 1 << 10, // IsItemHovered() only: Return true even if the item is disabled
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ImGuiHoveredFlags_NoNavOverride = 1 << 11, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
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ImGuiHoveredFlags_AllowWhenOverlapped = ImGuiHoveredFlags_AllowWhenOverlappedByItem | ImGuiHoveredFlags_AllowWhenOverlappedByWindow,
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows,
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@ -2430,7 +2430,8 @@ static void ShowDemoWindowWidgets()
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"IsItemHovered() = %d\n"
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"IsItemHovered(_AllowWhenBlockedByPopup) = %d\n"
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"IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n"
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"IsItemHovered(_AllowWhenOverlapped) = %d\n"
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"IsItemHovered(_AllowWhenOverlappedByItem) = %d\n"
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"IsItemHovered(_AllowWhenOverlappedByWindow) = %d\n"
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"IsItemHovered(_AllowWhenDisabled) = %d\n"
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"IsItemHovered(_RectOnly) = %d\n"
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"IsItemActive() = %d\n"
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@ -2449,7 +2450,8 @@ static void ShowDemoWindowWidgets()
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ImGui::IsItemHovered(),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlappedByItem),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlappedByWindow),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled),
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ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly),
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ImGui::IsItemActive(),
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