Misc: merge minor/inconsequential stuff from Docking branch to reduce drift.
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fd201a90f1
commit
1007873d94
41
imgui.cpp
41
imgui.cpp
@ -3180,7 +3180,7 @@ void ImGui::Initialize(ImGuiContext* context)
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ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen;
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ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
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ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
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g.SettingsHandlers.push_front(ini_handler);
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g.SettingsHandlers.push_back(ini_handler);
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// Create default viewport
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ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
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@ -3746,7 +3746,7 @@ void ImGui::RenderBullet(ImVec2 pos)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
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@ -4771,8 +4771,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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// Update name when it changes (which can only happen with the "###" operator), but only if it is meant to be displayed to the end user, else there is no point.
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if (!window_just_created && window->Viewport && window->Viewport->Window == window && strcmp(name, window->Name) != 0)
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// Update stored window name when it changes (which can only happen with the "###" operator).
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// Only if it is meant to be displayed to the end user in a different place than the title bar (which already always display the 'name' parameter)
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bool window_title_visible_elsewhere = (window->Viewport && window->Viewport->Window == window);
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if (!window_just_created && window_title_visible_elsewhere && strcmp(name, window->Name) != 0)
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{
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IM_DELETE(window->Name);
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window->Name = ImStrdup(name);
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@ -4791,18 +4793,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->FlagsPreviousFrame = window->Flags;
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window->Flags = (ImGuiWindowFlags)flags;
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window->BeginOrderWithinParent = 0;
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window->BeginOrderWithinContext = g.WindowsActiveCount++;
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}
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else
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{
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flags = window->Flags;
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}
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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window->HasCloseButton = (p_open != NULL);
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// Update the Appearing flag
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesForResize > 0);
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@ -4816,6 +4814,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// Add to stack
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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@ -4883,8 +4886,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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UpdateWindowParentAndRootLinks(window, flags, parent_window);
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window->Active = true;
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window->BeginOrderWithinParent = 0;
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window->BeginOrderWithinContext = g.WindowsActiveCount++;
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window->HasCloseButton = (p_open != NULL);
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window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
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window->LastFrameActive = current_frame;
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window->IDStack.resize(1);
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@ -5393,7 +5395,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
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// After Begin() we fill the last item / hovered data based on title bar data. It is a standard behavior (to allow creation of context menus on title bar only, etc.).
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// We fill last item data based on Title Bar or Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
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// This is useful to allow creating context menus on title bar only, etc.
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window->DC.LastItemId = window->MoveId;
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window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
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window->DC.LastItemRect = title_bar_rect;
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@ -9668,7 +9671,8 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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line_end++;
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line_end[0] = 0;
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if (line[0] == ';')
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continue;
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if (line[0] == '[' && line_end > line && line_end[-1] == ']')
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{
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// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
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@ -9758,6 +9762,7 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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{
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// Gather data from windows that were active during this session
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// (if a window wasn't opened in this session we preserve its settings)
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ImGuiContext& g = *imgui_ctx;
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for (int i = 0; i != g.Windows.Size; i++)
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{
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@ -9779,8 +9784,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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settings->Collapsed = window->Collapsed;
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}
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// Write a buffer
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// If a window wasn't opened in this session we preserve its settings
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// Write to text buffer
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buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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@ -9914,7 +9918,7 @@ static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewp
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ImRect thumb_r = thumb_window->Rect();
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ImRect title_r = thumb_window->TitleBarRect();
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ImRect thumb_r_scaled = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale));
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ImRect title_r_scaled = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exagerate title bar height
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ImRect title_r_scaled = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height
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thumb_r_scaled.ClipWithFull(bb);
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title_r_scaled.ClipWithFull(bb);
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const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight);
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@ -9961,7 +9965,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("%d allocations", io.MetricsActiveAllocations);
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ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
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ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
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ImGui::Separator();
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struct Funcs
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@ -10064,7 +10067,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
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else
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ImGui::BulletText("NavRectRel[0]: <None>");
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ImGui::BulletText("Viewport: %d, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportId, window->ViewportPos.x, window->ViewportPos.y);
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ImGui::BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y);
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ImGui::BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
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