Renamed misc/stl/imgui_stl.h,.cpp to misc/cpp/imgui_stdlib.h in prevision for other files.(#2035, #2096)
Added misc/README file.
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@ -36,6 +36,7 @@ HOW TO UPDATE?
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Breaking Changes:
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- Renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
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- Renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. (#2035, #2096)
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Other Changes:
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@ -162,6 +163,7 @@ Other Changes:
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- Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
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- ColorEdit4: Fixed a bug when text input or drag and drop leading to unsaturated HSV values would erroneously alter the resulting color. (#2050)
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- Misc: Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2006, #1443, #1008)
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[*EDIT* renamed to misc/std/imgui_stdlib.h in 1.66]
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- Misc: Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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@ -233,7 +235,7 @@ Other Changes:
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- Some frameworks (such as the Allegro, Marmalade) handle both the "platform" and "rendering" part, and your custom engine may as well.
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- Read examples/README.txt for details.
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- Added IsItemDeactivated() to query if the last item was active previously and isn't anymore. Useful for Undo/Redo patterns. (#820, #956, #1875)
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- Added IsItemDeactivatedAfterChange() [*EDIT* renamed to IsItemDeactivatedAfterEdit() in 1.63) if the last item was active previously,
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- Added IsItemDeactivatedAfterChange() [*EDIT* renamed to IsItemDeactivatedAfterEdit() in 1.63] if the last item was active previously,
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is not anymore, and during its active state modified a value. Note that you may still get false positive (e.g. drag value and while
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holding return on the same value). (#820, #956, #1875)
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- Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787)
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@ -342,6 +342,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/10/12 (1.66) - Renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files.
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- 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
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- 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h.
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If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths.
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4
imgui.h
4
imgui.h
@ -392,7 +392,7 @@ namespace ImGui
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IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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// Widgets: Input with Keyboard
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// If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/stl/imgui_stl.h
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// If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0);
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@ -668,7 +668,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
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ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/stl/imgui_stl.h for an example of using this)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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@ -448,7 +448,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static char str0[128] = "Hello, world!";
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static int i0 = 123;
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ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
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ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/stl/imgui_stl.h for an example (this is not demonstrated in imgui_demo.cpp).");
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ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
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ImGui::InputInt("input int", &i0);
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ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
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@ -895,7 +895,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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"label:\n"
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"\tlock cmpxchg8b eax\n";
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ShowHelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/stl/imgui_stl.h for an example. (This is not demonstrated in imgui_demo.cpp)");
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ShowHelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
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ImGui::Checkbox("Read-only", &read_only);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput | (read_only ? ImGuiInputTextFlags_ReadOnly : 0);
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ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16), flags);
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@ -3094,7 +3094,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match
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// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator.
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// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect.
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// - If you want to use ImGui::InputText() with std::string, see misc/stl/imgui_stl.h
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// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h
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// (FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188)
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bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data)
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{
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18
misc/README.txt
Normal file
18
misc/README.txt
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misc/cpp/
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InputText() wrappers for C++ standard library (STL) types (std::string, etc.).
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This is also an example of how you may wrap your own similar types.
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misc/fonts/
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Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
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Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
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Suggested fonts and links.
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misc/freetype/
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Font atlas builder/rasterizer using FreeType instead of stb_truetype.
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Benefit from better FreeType rasterization, in particular for small fonts.
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misc/natnis/
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Natvis file to describe dear imgui types in the Visual Studio debugger.
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With this, types like ImVector<> will be displayed nicely in the debugger.
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You can include this file a Visual Studio project file, or install it in Visual Studio folder.
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// imgui_stl.cpp
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// imgui_stdlib.cpp
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// Wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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@ -6,8 +6,11 @@
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// - std::string support is only guaranteed to work from C++11.
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// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#include "imgui.h"
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#include "imgui_stl.h"
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#include "imgui_stdlib.h"
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struct InputTextCallback_UserData
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{
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// imgui_stl.h
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// imgui_stdlib.h
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// Wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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Natvis file to describe types in Visual Studio debugger.
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You can include this in a project file, or install in Visual Studio folder.
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Natvis file to describe dear imgui types in the Visual Studio debugger.
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With this, types like ImVector<> will be displayed nicely in the debugger.
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You can include this file a Visual Studio project file, or install it in Visual Studio folder.
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