diff --git a/imgui.cpp b/imgui.cpp index 22333b70f..932abf919 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10120,6 +10120,7 @@ void ImGui::KeepAliveID(ImGuiID id) // Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface // declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. // THIS IS IN THE PERFORMANCE CRITICAL PATH (UNTIL THE CLIPPING TEST AND EARLY-RETURN) +IM_MSVC_RUNTIME_CHECKS_OFF bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags) { ImGuiContext& g = *GImGui; @@ -10207,7 +10208,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; return true; } - +IM_MSVC_RUNTIME_CHECKS_RESTORE //----------------------------------------------------------------------------- // [SECTION] LAYOUT @@ -10244,6 +10245,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu // Register minimum needed size so it can extend the bounding box used for auto-fit calculation. // See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. // THIS IS IN THE PERFORMANCE CRITICAL PATH. +IM_MSVC_RUNTIME_CHECKS_OFF void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) { ImGuiContext& g = *GImGui; @@ -10279,6 +10281,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) SameLine(); } +IM_MSVC_RUNTIME_CHECKS_RESTORE // Gets back to previous line and continue with horizontal layout // offset_from_start_x == 0 : follow right after previous item