Internals: added FontScale storage.
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@ -3505,7 +3505,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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const ImFont* font = draw_list->_Data->Font;
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const float font_size = draw_list->_Data->FontSize;
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const float font_scale = font_size / font->FontSize;
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const float font_scale = draw_list->_Data->FontScale;
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const char* text_end_ellipsis = NULL;
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const float ellipsis_width = font->EllipsisWidth * font_scale;
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@ -3903,6 +3903,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
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if (window)
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{
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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g.FontScale = g.FontSize / g.Font->FontSize;
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ImGui::NavUpdateCurrentWindowIsScrollPushableX();
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}
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}
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@ -7507,12 +7508,14 @@ void ImGui::SetCurrentFont(ImFont* font)
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g.Font = font;
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g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
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g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
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g.FontScale = g.FontSize / g.FontSize;
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ImFontAtlas* atlas = g.Font->ContainerAtlas;
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g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
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g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
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g.DrawListSharedData.Font = g.Font;
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g.DrawListSharedData.FontSize = g.FontSize;
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g.DrawListSharedData.FontScale = g.FontScale;
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}
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void ImGui::PushFont(ImFont* font)
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@ -8057,6 +8060,7 @@ void ImGui::SetWindowFontScale(float scale)
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ImGuiWindow* window = GetCurrentWindow();
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window->FontWindowScale = scale;
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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g.FontScale = g.DrawListSharedData.FontScale = g.FontSize / g.Font->FontSize;
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}
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void ImGui::PushFocusScope(ImGuiID id)
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2
imgui.h
2
imgui.h
@ -3203,7 +3203,7 @@ struct ImFont
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float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
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bool DirtyLookupTables; // 1 // out //
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float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled)
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int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
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@ -775,6 +775,7 @@ struct IMGUI_API ImDrawListSharedData
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float FontScale; // Current/default font scale (== FontSize / Font->FontSize)
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
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float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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@ -1927,6 +1928,7 @@ struct ImGuiContext
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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float FontScale; // == FontSize / Font->FontSize
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float CurrentDpiScale; // Current window/viewport DpiScale
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ImDrawListSharedData DrawListSharedData;
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double Time;
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@ -3269,7 +3269,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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ButtonBehavior(row_r, row_id, NULL, NULL);
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KeepAliveID(row_id);
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const float ascent_scaled = g.Font->Ascent * (g.FontSize / g.Font->FontSize); // FIXME: Standardize those scaling factors better
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const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
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const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
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const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
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const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
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@ -3778,7 +3778,7 @@ namespace ImStb
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * g.FontScale; }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
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