AA branch: AddLine() api adds the 0.5f offset (unsure about that yet)

This commit is contained in:
ocornut 2015-07-05 16:24:55 -06:00
parent 61e551e0ee
commit 0d7ca3da24
1 changed files with 6 additions and 7 deletions

View File

@ -6,7 +6,6 @@
// ANTI-ALIASED PRIMITIVES BRANCH
// TODO
// - settle on where to the 0.5f offset for lines
// - check-box, slider grabs are not centered properly if you enable border (relate to point above)
// - support for thickness stroking. recently been added to the ImDrawList API as a convenience.
@ -3972,7 +3971,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding);
if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(0.5f,0.5f), title_bar_rect.GetBR()+ImVec2(0.5f,0.5f), window->Color(ImGuiCol_Border));
window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border));
}
// Scrollbar
@ -7478,7 +7477,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
// Draw blinking cursor
ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
if (g.InputTextState.CursorIsVisible())
draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.5f,-g.FontSize+1), cursor_screen_pos + ImVec2(0.5f,-1), window->Color(ImGuiCol_Text));
draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), window->Color(ImGuiCol_Text));
// Notify OS of text input position for advanced IME
if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_screen_pos) > 0.0001f)
@ -8428,7 +8427,7 @@ void ImGui::Separator()
return;
}
window->DrawList->AddLine(bb.Min+ImVec2(0.0f,0.5f), bb.Max+ImVec2(0.0f,0.5f), window->Color(ImGuiCol_Border));
window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border));
ImGuiState& g = *GImGui;
if (g.LogEnabled)
@ -8785,7 +8784,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
// Draw before resize so our items positioning are in sync with the line being drawn
const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
const float xi = (float)(int)x;
window->DrawList->AddLine(ImVec2(xi+0.5f, y1+1.0f), ImVec2(xi+0.5f, y2), col);
window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col);
if (held)
{
@ -9384,8 +9383,8 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
{
if ((col >> 24) == 0)
return;
PathLineTo(a);
PathLineTo(b);
PathLineTo(a + ImVec2(0.5f,0.5f));
PathLineTo(b + ImVec2(0.5f,0.5f));
PathStroke(col, thickness, false);
}