Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
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@ -118,7 +118,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplWin32_Init(hwnd);
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@ -136,7 +136,7 @@ int main(int, char**)
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_EnableDpiScaleFonts;
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io.ConfigFlags |= ImGuiConfigFlags_EnableDpiScaleViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplWin32_Init(hwnd);
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@ -410,8 +410,7 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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#if defined(_WIN32)
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// GLFW hack: Hide icon from task bar
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HWND hwnd = glfwGetWin32Window(data->Window);
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoTaskBarForViewports)
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if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon)
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{
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LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
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ex_style &= ~WS_EX_APPWINDOW;
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@ -353,8 +353,7 @@ static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport)
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// SDL hack: Hide icon from task bar
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// Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition.
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoTaskBarForViewports)
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if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon)
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{
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LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
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ex_style &= ~WS_EX_APPWINDOW;
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@ -377,18 +377,17 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
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ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)();
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viewport->PlatformUserData = data;
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ImGuiIO& io = ImGui::GetIO();
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bool no_decoration = (viewport->Flags & ImGuiViewportFlags_NoDecoration) != 0;
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bool no_task_bar = (io.ConfigFlags & ImGuiConfigFlags_NoTaskBarForViewports) != 0;
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bool no_task_bar_icon = (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) != 0;
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if (no_decoration)
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{
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data->DwStyle = WS_POPUP;
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data->DwExStyle = no_task_bar ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
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data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
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}
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else
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{
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data->DwStyle = WS_OVERLAPPEDWINDOW;
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data->DwExStyle = no_task_bar ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
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data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
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}
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// Create window
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@ -31,7 +31,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL2_Init();
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@ -36,7 +36,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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@ -38,7 +38,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplSDL2_Init(window, gl_context);
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@ -335,7 +335,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup SDL binding
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@ -347,7 +347,7 @@ int main(int, char**)
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarForViewports;
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io.ConfigFlags |= ImGuiConfigFlags_NoTaskBarIconsForViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup GLFW binding
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@ -3549,6 +3549,13 @@ void ImGui::UpdatePlatformWindows()
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continue;
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}
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// Update ImGuiViewportFlags_NoTaskBarIcon flag
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if (viewport->Window != NULL)
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{
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bool no_task_bar_icon = (g.IO.ConfigFlags & ImGuiConfigFlags_NoTaskBarIconsForViewports) != 0 || (viewport->Window->Flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
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viewport->Flags = no_task_bar_icon ? (viewport->Flags | ImGuiViewportFlags_NoTaskBarIcon) : (viewport->Flags & ~ImGuiViewportFlags_NoTaskBarIcon);
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}
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bool is_new_window = (viewport->PlatformHandle == NULL && viewport->PlatformUserData == NULL && viewport->RendererUserData == NULL);
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if (is_new_window && viewport->PlatformHandle == NULL && viewport->PlatformUserData == NULL)
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g.PlatformIO.Platform_CreateWindow(viewport);
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11
imgui.h
11
imgui.h
@ -798,10 +798,10 @@ enum ImGuiConfigFlags_
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ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct back-end to not alter mouse cursor shape and visibility.
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// [BETA] Viewports
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ImGuiConfigFlags_EnableViewports = 1 << 10, // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
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ImGuiConfigFlags_EnableDpiScaleViewports= 1 << 11,
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ImGuiConfigFlags_EnableDpiScaleFonts = 1 << 12,
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ImGuiConfigFlags_NoTaskBarForViewports = 1 << 13,
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ImGuiConfigFlags_EnableViewports = 1 << 10, // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
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ImGuiConfigFlags_EnableDpiScaleViewports = 1 << 11,
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ImGuiConfigFlags_EnableDpiScaleFonts = 1 << 12,
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ImGuiConfigFlags_NoTaskBarIconsForViewports = 1 << 13,
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// User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core ImGui)
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ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware.
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@ -1924,7 +1924,8 @@ enum ImGuiViewportFlags_
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ImGuiViewportFlags_NoDecoration = 1 << 0, // Platform Window: Disable platform title bar, borders, etc.
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ImGuiViewportFlags_NoFocusOnAppearing = 1 << 1, // Platform Window: Don't take focus when created.
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ImGuiViewportFlags_NoInputs = 1 << 2, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
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ImGuiViewportFlags_NoRendererClear = 1 << 3 // Platform Window: Renderer doesn't need to clear the framebuffer ahead.
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ImGuiViewportFlags_NoTaskBarIcon = 1 << 3, // Platform Window: Disable platform task bar icon (for popups, menus, or all windows if ImGuiConfigFlags_NoTaskBarIconsForViewports if set)
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ImGuiViewportFlags_NoRendererClear = 1 << 4 // Platform Window: Renderer doesn't need to clear the framebuffer ahead.
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};
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// The viewports created and managed by imgui. The role of the platform back-end is to create the platform/OS windows corresponding to each viewport.
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