Added a void* user_data parameter to Clipboard function handlers. (#875)
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@ -1,6 +1,9 @@
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// ImGui Allegro 5 bindings
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// In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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// TODO:
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// - Clipboard is not supported.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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@ -3,6 +3,9 @@
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// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
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// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
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// TODO:
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// - Clipboard is not supported.
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#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/glext.h>
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@ -288,7 +291,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
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printf("Synergy: clipboard callback TODO\n" );
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}
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@interface ImGuiHelper ()
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{
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BOOL _mouseDown;
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@ -89,28 +89,24 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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// TODO: restore modified state (i.e. mvp matrix)
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}
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static const char* ImGui_Marmalade_GetClipboardText()
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static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/)
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{
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if (s3eClipboardAvailable())
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{
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int size = s3eClipboardGetText(NULL, 0);
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if (size > 0)
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if (!s3eClipboardAvailable())
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return NULL;
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if (int size = s3eClipboardGetText(NULL, 0))
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{
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if (g_ClipboardText)
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{
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delete[] g_ClipboardText;
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g_ClipboardText = NULL;
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}
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g_ClipboardText = new char[size];
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g_ClipboardText[0] = '\0';
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s3eClipboardGetText(g_ClipboardText, size);
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}
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}
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return g_ClipboardText;
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}
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static void ImGui_Marmalade_SetClipboardText(const char* text)
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static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text)
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{
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if (s3eClipboardAvailable())
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s3eClipboardSetText(text);
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@ -112,14 +112,14 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplGlfw_GetClipboardText()
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static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
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{
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return glfwGetClipboardString(g_Window);
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return glfwGetClipboardString((GLFWwindow*)user_data);
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}
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static void ImGui_ImplGlfw_SetClipboardText(const char* text)
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static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
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{
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString((GLFWwindow*)user_data, text);
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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@ -219,6 +219,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
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io.ClipboardUserData = g_Window;
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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@ -129,14 +129,14 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplGlfwGL3_GetClipboardText()
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static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data)
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{
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return glfwGetClipboardString(g_Window);
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return glfwGetClipboardString((GLFWwindow*)user_data);
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}
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static void ImGui_ImplGlfwGL3_SetClipboardText(const char* text)
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static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text)
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{
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString((GLFWwindow*)user_data, text);
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}
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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@ -329,6 +329,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
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io.ClipboardUserData = g_Window;
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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@ -101,12 +101,12 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplSdl_GetClipboardText()
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static const char* ImGui_ImplSdl_GetClipboardText(void*)
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{
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return SDL_GetClipboardText();
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}
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static void ImGui_ImplSdl_SetClipboardText(const char* text)
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static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
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{
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SDL_SetClipboardText(text);
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}
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@ -214,6 +214,7 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
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io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
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io.ClipboardUserData = NULL;
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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@ -123,12 +123,12 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplSdlGL3_GetClipboardText()
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static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
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{
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return SDL_GetClipboardText();
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}
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static void ImGui_ImplSdlGL3_SetClipboardText(const char* text)
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static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
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{
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SDL_SetClipboardText(text);
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}
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@ -327,6 +327,7 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
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io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText;
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io.ClipboardUserData = NULL;
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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@ -401,14 +401,14 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
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}
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}
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static const char* ImGui_ImplGlfwVulkan_GetClipboardText()
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static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data)
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{
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return glfwGetClipboardString(g_Window);
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return glfwGetClipboardString((GLFWwindow*)user_data);
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}
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static void ImGui_ImplGlfwVulkan_SetClipboardText(const char* text)
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static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text)
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{
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString((GLFWwindow*)user_data, text);
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}
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void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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@ -861,6 +861,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
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io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
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io.ClipboardUserData = g_Window;
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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25
imgui.cpp
25
imgui.cpp
@ -150,6 +150,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
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- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
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- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
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- 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
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@ -703,8 +704,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
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// Platform dependent default implementations
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//-----------------------------------------------------------------------------
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static const char* GetClipboardTextFn_DefaultImpl();
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static void SetClipboardTextFn_DefaultImpl(const char* text);
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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//-----------------------------------------------------------------------------
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@ -829,6 +830,7 @@ ImGuiIO::ImGuiIO()
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MemFreeFn = free;
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GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
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SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
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ClipboardUserData = NULL;
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ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
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// Set OS X style defaults based on __APPLE__ compile time flag
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@ -2010,13 +2012,13 @@ void ImGui::MemFree(void* ptr)
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const char* ImGui::GetClipboardText()
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{
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return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
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return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
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}
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void ImGui::SetClipboardText(const char* text)
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{
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if (GImGui->IO.SetClipboardTextFn)
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GImGui->IO.SetClipboardTextFn(text);
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GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
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}
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const char* ImGui::GetVersion()
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@ -5796,8 +5798,7 @@ void ImGui::LogFinish()
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}
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if (g.LogClipboard->size() > 1)
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{
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if (g.IO.SetClipboardTextFn)
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g.IO.SetClipboardTextFn(g.LogClipboard->begin());
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SetClipboardText(g.LogClipboard->begin());
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g.LogClipboard->clear();
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}
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}
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@ -7859,7 +7860,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
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edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
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ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
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io.SetClipboardTextFn(edit_state.TempTextBuffer.Data);
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SetClipboardText(edit_state.TempTextBuffer.Data);
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}
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if (cut)
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@ -7871,7 +7872,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
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{
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// Paste
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if (const char* clipboard = io.GetClipboardTextFn ? io.GetClipboardTextFn() : NULL)
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if (const char* clipboard = GetClipboardText())
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{
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// Filter pasted buffer
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const int clipboard_len = (int)strlen(clipboard);
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@ -9565,7 +9566,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
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#pragma comment(lib, "user32")
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#endif
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static const char* GetClipboardTextFn_DefaultImpl()
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static const char* GetClipboardTextFn_DefaultImpl(void*)
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{
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static ImVector<char> buf_local;
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buf_local.clear();
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@ -9585,7 +9586,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
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return buf_local.Data;
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}
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static void SetClipboardTextFn_DefaultImpl(const char* text)
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static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
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{
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if (!OpenClipboard(NULL))
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return;
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@ -9604,13 +9605,13 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
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#else
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// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
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static const char* GetClipboardTextFn_DefaultImpl()
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static const char* GetClipboardTextFn_DefaultImpl(void*)
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{
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return GImGui->PrivateClipboard;
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}
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// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
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static void SetClipboardTextFn_DefaultImpl(const char* text)
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static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
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{
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ImGuiContext& g = *GImGui;
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if (g.PrivateClipboard)
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5
imgui.h
5
imgui.h
@ -757,8 +757,9 @@ struct ImGuiIO
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// Optional: access OS clipboard
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// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
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const char* (*GetClipboardTextFn)();
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void (*SetClipboardTextFn)(const char* text);
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
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// (default to posix malloc/free)
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