Internals: TempInputText: Rename InputScalarAsWidgetReplacement() -> TempInputTextScalar(), ScalarAsInputTextId -> TempInputTextId, small tidying up in affected functions.

This commit is contained in:
omar 2019-04-25 15:46:10 +02:00
parent 59a3f0476d
commit 0ca1675ff9
4 changed files with 28 additions and 25 deletions

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@ -143,7 +143,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- image/image button: misalignment on padded/bordered button?
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
- image button: not taking an explicit id can be problematic. (#2464, #1390)
- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see InputScalarAsWidgetReplacement)
- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see TempInputTextScalar)
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946)
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.

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@ -3515,8 +3515,8 @@ void ImGui::NewFrame()
g.ActiveIdIsAlive = 0;
g.ActiveIdPreviousFrameIsAlive = false;
g.ActiveIdIsJustActivated = false;
if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
g.ScalarAsInputTextId = 0;
if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId)
g.TempInputTextId = 0;
// Drag and drop
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;

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@ -938,7 +938,7 @@ struct ImGuiContext
// Widget state
ImGuiInputTextState InputTextState;
ImFont InputTextPasswordFont;
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
ImVec4 ColorPickerRef;
bool DragCurrentAccumDirty;
@ -1075,7 +1075,7 @@ struct ImGuiContext
CurrentTabBar = NULL;
ScalarAsInputTextId = 0;
TempInputTextId = 0;
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
DragCurrentAccumDirty = false;
DragCurrentAccum = 0.0f;
@ -1559,7 +1559,8 @@ namespace ImGui
// InputText
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
IMGUI_API bool TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
inline bool TempInputTextIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputTextId == id); }
// Color
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);

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@ -2000,9 +2000,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Drag turns it into an input box
bool start_text_input = false;
bool temp_input_is_active = TempInputTextIsActive(id);
bool temp_input_start = false;
const bool focus_requested = FocusableItemRegister(window, id);
if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
{
SetActiveID(id, window);
SetFocusID(id, window);
@ -2010,15 +2011,15 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
{
start_text_input = true;
g.ScalarAsInputTextId = 0;
temp_input_start = true;
g.TempInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
if (temp_input_is_active || temp_input_start)
{
window->DC.CursorPos = frame_bb.Min;
FocusableItemUnregister(window);
return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
}
// Actual drag behavior
@ -2442,10 +2443,11 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Slider turns it into an input box
bool start_text_input = false;
bool temp_input_is_active = TempInputTextIsActive(id);
bool temp_input_start = false;
const bool focus_requested = FocusableItemRegister(window, id);
const bool hovered = ItemHoverable(frame_bb, id);
if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
{
SetActiveID(id, window);
SetFocusID(id, window);
@ -2453,15 +2455,15 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
{
start_text_input = true;
g.ScalarAsInputTextId = 0;
temp_input_start = true;
g.TempInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
if (temp_input_is_active || temp_input_start)
{
window->DC.CursorPos = frame_bb.Min;
FocusableItemUnregister(window);
return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
}
// Draw frame
@ -2648,7 +2650,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
// - ImParseFormatFindEnd() [Internal]
// - ImParseFormatTrimDecorations() [Internal]
// - ImParseFormatPrecision() [Internal]
// - InputScalarAsWidgetReplacement() [Internal]
// - TempInputTextScalar() [Internal]
// - InputScalar()
// - InputScalarN()
// - InputFloat()
@ -2734,16 +2736,16 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
return (precision == INT_MAX) ? default_precision : precision;
}
// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets)
// FIXME: Facilitate using this in variety of other situations.
bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
{
IM_UNUSED(id);
ImGuiContext& g = *GImGui;
// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
// On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id.
// We clear ActiveID on the first frame to allow the InputText() taking it back.
if (g.ScalarAsInputTextId == 0)
if (g.TempInputTextId == 0)
ClearActiveID();
char fmt_buf[32];
@ -2753,11 +2755,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
ImStrTrimBlanks(data_buf);
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
if (g.ScalarAsInputTextId == 0)
if (g.TempInputTextId == 0)
{
// First frame we started displaying the InputText widget, we expect it to take the active id.
IM_ASSERT(g.ActiveId == id);
g.ScalarAsInputTextId = g.ActiveId;
g.TempInputTextId = g.ActiveId;
}
if (value_changed)
return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);