Tables: setup and maintain ItemWidth per column.
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imgui.h
1
imgui.h
@ -1092,7 +1092,6 @@ enum ImGuiTableFlags_
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};
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// Flags for ImGui::TableSetupColumn()
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// FIXME-TABLE: Rename to ImGuiColumns_*, stick old columns api flags in there under an obsolete api block
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enum ImGuiTableColumnFlags_
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{
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ImGuiTableColumnFlags_None = 0,
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@ -4021,47 +4021,87 @@ static void ShowDemoWindowTables()
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ImVec2 outer_size(0, TEXT_BASE_HEIGHT * 7);
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if (ImGui::BeginTable("##nways", column_count, flags, outer_size))
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{
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for (int row = 0; row < 10; row++)
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for (int cell = 0; cell < 10 * column_count; cell++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < column_count; column++)
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ImGui::TableNextColumn();
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int column = ImGui::TableGetColumnIndex();
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int row = ImGui::TableGetRowIndex();
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ImGui::PushID(cell);
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char label[32];
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static char text_buf[32] = "";
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sprintf(label, "Hello %d,%d", column, row);
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switch (contents_type)
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{
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ImGui::TableSetColumnIndex(column);
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char label[32];
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static char text_buf[32] = "";
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sprintf(label, "Hello %d,%d", column, row);
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switch (contents_type)
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{
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case CT_ShortText: ImGui::TextUnformatted(label); break;
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case CT_LongText: ImGui::Text("Some longer text %d,%d\nOver two lines..", column, row); break;
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case CT_Button: ImGui::Button(label); break;
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case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
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case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;
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}
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case CT_ShortText: ImGui::TextUnformatted(label); break;
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case CT_LongText: ImGui::Text("Some longer text %d,%d\nOver two lines..", column, row); break;
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case CT_Button: ImGui::Button(label); break;
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case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
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case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;
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}
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ImGui::PopID();
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}
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ImGui::EndTable();
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}
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ImGui::TextUnformatted("Item Widths");
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ImGui::SameLine();
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HelpMarker("Showcase using PushItemWidth() and how it is preserved on a per-column basis");
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if (ImGui::BeginTable("##table2", 3, ImGuiTableFlags_Borders))
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{
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ImGui::TableSetupColumn("small");
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ImGui::TableSetupColumn("half");
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ImGui::TableSetupColumn("right-align");
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ImGui::TableHeadersRow();
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for (int row = 0; row < 3; row++)
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{
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ImGui::TableNextRow();
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if (row == 0)
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{
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// Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient)
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ImGui::TableSetColumnIndex(0);
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ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small
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ImGui::TableSetColumnIndex(1);
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ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f);
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ImGui::TableSetColumnIndex(2);
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ImGui::PushItemWidth(-FLT_MIN); // Right-aligned
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}
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// Draw our contents
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static float dummy_f = 0.0f;
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ImGui::PushID(row);
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ImGui::TableSetColumnIndex(0);
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ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f);
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ImGui::TableSetColumnIndex(1);
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ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f);
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ImGui::TableSetColumnIndex(2);
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ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f);
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ImGui::PopID();
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}
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ImGui::EndTable();
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}
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ImGui::TextUnformatted("Stretch + ScrollX");
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ImGui::SameLine();
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HelpMarker(
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"Showcase using Stretch columns + ScrollX together: "
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"this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n"
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"Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense.");
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static ImGuiTableFlags flags2 = ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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static ImGuiTableFlags flags3 = ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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static float inner_width = 1000.0f;
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PushStyleCompact();
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ImGui::PushID("flags2");
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX);
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if (ImGui::CheckboxFlags("ImGuiTableFlags_ColumnsWidthStretch", &flags2, ImGuiTableFlags_ColumnsWidthStretch))
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flags2 &= ~ImGuiTableFlags_ColumnsWidthFixed; // Can't specify both sizing polices so we clear the other
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if (ImGui::CheckboxFlags("ImGuiTableFlags_ColumnsWidthFixed", &flags2, ImGuiTableFlags_ColumnsWidthFixed))
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flags2 &= ~ImGuiTableFlags_ColumnsWidthStretch; // Can't specify both sizing polices so we clear the other
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ImGui::PushID("flags3");
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags3, ImGuiTableFlags_ScrollX);
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if (ImGui::CheckboxFlags("ImGuiTableFlags_ColumnsWidthStretch", &flags3, ImGuiTableFlags_ColumnsWidthStretch))
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flags3 &= ~ImGuiTableFlags_ColumnsWidthFixed; // Can't specify both sizing polices so we clear the other
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if (ImGui::CheckboxFlags("ImGuiTableFlags_ColumnsWidthFixed", &flags3, ImGuiTableFlags_ColumnsWidthFixed))
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flags3 &= ~ImGuiTableFlags_ColumnsWidthStretch; // Can't specify both sizing polices so we clear the other
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ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 10.0f);
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ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f");
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ImGui::PopID();
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PopStyleCompact();
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if (ImGui::BeginTable("##table2", 7, flags2 | ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ContextMenuInBody, outer_size, inner_width))
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if (ImGui::BeginTable("##table3", 7, flags3 | ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ContextMenuInBody, outer_size, inner_width))
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{
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for (int cell = 0; cell < 20 * 7; cell++)
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{
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@ -1893,7 +1893,7 @@ struct ImGuiTabBar
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 100
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// [Internal] sizeof() ~ 104
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// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
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struct ImGuiTableColumn
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{
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@ -1910,6 +1910,7 @@ struct ImGuiTableColumn
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
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float WorkMinX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float WorkMaxX;
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float ItemWidth;
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float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width.
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float ContentMaxXUnfrozen;
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float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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@ -2009,7 +2010,9 @@ struct ImGuiTable
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
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ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->ColumnsOffset at the end of BeginTable()
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ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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@ -82,8 +82,8 @@
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// | TableEndRow() - finish existing row
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// | TableBeginRow() - add a new row
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// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
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// | TableEndCell() - close existing cell
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// | TableBeginCell() - enter into current cell
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// | TableEndCell() - close existing column/cell
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// | TableBeginCell() - enter into current column/cell
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// - [...] user emit contents
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//-----------------------------------------------------------------------------
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// - EndTable() user ends the table
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@ -320,6 +320,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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table->HostBackupItemWidth = outer_window->DC.ItemWidth;
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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inner_window->ParentWorkRect = table->WorkRect;
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// Padding and Spacing
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@ -826,6 +828,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->IsClipped = column->IsSkipItems = true;
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column->ItemWidth = 1.0f;
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continue;
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}
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@ -866,6 +869,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
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column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
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column->ItemWidth = ImFloor(column->WidthGiven * 0.65f);
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column->ClipRect.Min.x = column->MinX;
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column->ClipRect.Min.y = work_rect.Min.y;
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column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX;
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@ -1128,11 +1132,14 @@ void ImGui::EndTable()
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// Layout in outer window
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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PopID();
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inner_window->WorkRect = table->HostBackupWorkRect;
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inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
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inner_window->SkipItems = table->HostSkipItems;
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outer_window->DC.CursorPos = table->OuterRect.Min;
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outer_window->DC.ItemWidth = table->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
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if (inner_window != outer_window)
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{
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@ -1927,6 +1934,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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window->WorkRect.Min.y = window->DC.CursorPos.y;
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window->WorkRect.Min.x = column->WorkMinX;
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window->WorkRect.Max.x = column->WorkMaxX;
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window->DC.ItemWidth = column->ItemWidth;
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// To allow ImGuiListClipper to function we propagate our row height
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if (!column->IsVisible)
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@ -1961,6 +1969,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
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p_max_pos_x = table->IsUnfrozen ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
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*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
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table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
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column->ItemWidth = window->DC.ItemWidth;
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// Propagate text baseline for the entire row
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// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
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