Refactor moving ID stack functions to their own section.
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imgui.cpp
30
imgui.cpp
@ -77,6 +77,7 @@ CODE
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// [SECTION] RENDER HELPERS
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// [SECTION] INITIALIZATION, SHUTDOWN
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] ID STACK
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// [SECTION] INPUTS
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// [SECTION] ERROR CHECKING
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// [SECTION] ITEM SUBMISSION
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@ -7983,6 +7984,22 @@ ImGuiStorage* ImGui::GetStateStorage()
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return window->DC.StateStorage;
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}
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bool ImGui::IsRectVisible(const ImVec2& size)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ID STACK
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//-----------------------------------------------------------------------------
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void ImGui::PushID(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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@ -8071,19 +8088,6 @@ ImGuiID ImGui::GetID(const void* ptr_id)
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return window->GetID(ptr_id);
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}
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bool ImGui::IsRectVisible(const ImVec2& size)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
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}
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//-----------------------------------------------------------------------------
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// [SECTION] INPUTS
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//-----------------------------------------------------------------------------
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