Font, Misc: remove qualifier from most font functions.
Fixed ClearOutputData() not clearing Used4kPagesMap (mostly harmless).
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3b8c7d0326
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0bde57c25a
@ -26,7 +26,7 @@ IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
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#endif // #ifndef IMGUI_DISABLE
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@ -23,7 +23,7 @@
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// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
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// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
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// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
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// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
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// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
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// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
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@ -29,8 +29,8 @@ IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
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// [BETA] Selected render state data shared with callbacks.
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// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
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@ -37,8 +37,8 @@ IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
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// [BETA] Selected render state data shared with callbacks.
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// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX12_RenderDrawData() call.
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@ -52,8 +52,8 @@ IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
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// [BETA] Selected render state data shared with callbacks.
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// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call.
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@ -45,6 +45,7 @@ Other changes:
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- Selectable: selected Selectables use ImGuiCol_Header instead of an arbitrary lerp
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between _Header and _HeaderHovered which was introduced v1.91 (#8106, #1861)
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- Fonts: removed const qualifiers from most font functions.
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- Backends: DX12: Unmap() call specify written range. The range is informational and
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may be used by debug tools.
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- Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the
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@ -3637,7 +3637,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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// min max ellipsis_max
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// <-> this is generally some padding value
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const ImFont* font = draw_list->_Data->Font;
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ImFont* font = draw_list->_Data->Font;
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const float font_size = draw_list->_Data->FontSize;
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const float font_scale = draw_list->_Data->FontScale;
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const char* text_end_ellipsis = NULL;
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16
imgui.h
16
imgui.h
@ -3122,7 +3122,7 @@ struct ImDrawList
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IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
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IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
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IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
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IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
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@ -3471,18 +3471,18 @@ struct ImFont
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// Methods
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IMGUI_API ImFont();
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IMGUI_API ~ImFont();
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IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
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IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const;
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float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
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IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c);
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IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c);
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float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
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bool IsLoaded() const { return ContainerAtlas != NULL; }
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const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const;
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
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// [Internal] Don't use!
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IMGUI_API void BuildLookupTable();
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@ -1646,7 +1646,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
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PathStroke(col, 0, thickness);
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}
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void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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@ -3638,6 +3638,7 @@ void ImFont::ClearOutputData()
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DirtyLookupTables = true;
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Ascent = Descent = 0.0f;
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MetricsTotalSurface = 0;
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memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
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}
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static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
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@ -3822,7 +3823,7 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
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IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
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}
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const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
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const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
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{
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if (c >= (size_t)IndexLookup.Size)
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return FallbackGlyph;
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@ -3832,7 +3833,7 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
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return &Glyphs.Data[i];
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}
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const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
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const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
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{
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if (c >= (size_t)IndexLookup.Size)
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return NULL;
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@ -3855,7 +3856,7 @@ static inline const char* CalcWordWrapNextLineStartA(const char* text, const cha
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
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{
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// For references, possible wrap point marked with ^
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// "aaa bbb, ccc,ddd. eee fff. ggg!"
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@ -3953,7 +3954,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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return s;
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
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{
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if (!text_end)
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text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
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@ -4032,7 +4033,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
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void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
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{
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const ImFontGlyph* glyph = FindGlyph(c);
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if (!glyph || !glyph->Visible)
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@ -4047,7 +4048,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
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{
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if (!text_end)
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text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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