Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253)
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@ -19,6 +19,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
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// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
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// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
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@ -303,12 +304,12 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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for (NSUInteger i = 0; i < len; i++)
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{
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int c = [str characterAtIndex:i];
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if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
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if (!io.KeySuper && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
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io.AddInputCharacter((unsigned int)c);
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
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int key = mapCharacterToKey(c);
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if (key != -1 && key < 256 && !io.KeyCtrl)
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if (key != -1 && key < 256 && !io.KeySuper)
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resetKeys();
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if (key != -1)
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io.KeysDown[key] = true;
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@ -55,6 +55,7 @@ Other Changes:
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about building on 32-bit systems. (#4225) [@kingofthebongo2008]
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- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
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- Backends: OpenGL3: Destroy vertex/fragment shader objects right after they are linked into main shader. (#4244) [@Crowbarous]
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- Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) [@rokups]
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- Examples: Updated all .vcxproj to VS2015 (toolset v140) to facilitate usage with vcpkg.
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- Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h.
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