diff --git a/imgui.cpp b/imgui.cpp index 559c09e49..4cf04fa25 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3862,7 +3862,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) g.NavDisableHighlight = true; g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos; g.ActiveIdNoClearOnFocusLoss = true; - SetActiveIdUsingNavAndKeys(); + SetActiveIdUsingAllKeyboardKeys(); bool can_move_window = true; if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -5233,12 +5233,17 @@ void ImGui::SetItemUsingMouseWheel() } } -void ImGui::SetActiveIdUsingNavAndKeys() +// FIXME: Technically this also prevents use of Gamepad D-Pad, may not be an issue. +void ImGui::SetActiveIdUsingAllKeyboardKeys() { ImGuiContext& g = *GImGui; IM_ASSERT(g.ActiveId != 0); g.ActiveIdUsingNavDirMask = ~(ImU32)0; - g.ActiveIdUsingKeyInputMask.SetAllBits(); + g.ActiveIdUsingKeyInputMask.SetBitRange(ImGuiKey_Keyboard_BEGIN, ImGuiKey_Keyboard_END); + g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl); + g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift); + g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt); + g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper); NavMoveRequestCancel(); } @@ -11216,7 +11221,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) source_drag_active = IsMouseDragging(mouse_button); // Disable navigation and key inputs while dragging + cancel existing request if any - SetActiveIdUsingNavAndKeys(); + SetActiveIdUsingAllKeyboardKeys(); } else { diff --git a/imgui.h b/imgui.h index 82bc12912..4bd3f88d2 100644 --- a/imgui.h +++ b/imgui.h @@ -65,7 +65,7 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) #define IMGUI_VERSION "1.89 WIP" -#define IMGUI_VERSION_NUM 18807 +#define IMGUI_VERSION_NUM 18808 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_HAS_TABLE diff --git a/imgui_internal.h b/imgui_internal.h index af7f73ff2..193545e20 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1175,6 +1175,8 @@ enum ImGuiKeyPrivate_ { ImGuiKey_LegacyNativeKey_BEGIN = 0, ImGuiKey_LegacyNativeKey_END = 512, + ImGuiKey_Keyboard_BEGIN = ImGuiKey_NamedKey_BEGIN, + ImGuiKey_Keyboard_END = ImGuiKey_GamepadStart, ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart, ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickDown + 1, ImGuiKey_Aliases_BEGIN = ImGuiKey_MouseLeft, @@ -2702,7 +2704,7 @@ namespace ImGui IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key); IMGUI_API void GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size); IMGUI_API void SetItemUsingMouseWheel(); - IMGUI_API void SetActiveIdUsingNavAndKeys(); + IMGUI_API void SetActiveIdUsingAllKeyboardKeys(); inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; } inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); }