mirror of https://github.com/ocornut/imgui
ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
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@ -56,6 +56,7 @@ Other Changes:
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Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
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as possible. (#2775) [@rokups]
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- ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740)
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- ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
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- Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94)
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- Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when
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a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory
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@ -1301,6 +1301,7 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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}
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draw_list->_IdxWritePtr = idx_write;
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draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
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draw_list->UpdateTextureID();
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_Count = 1;
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}
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