ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)

This commit is contained in:
omar 2019-09-17 20:27:15 +02:00
parent b48dc067ae
commit 098591fe4c
2 changed files with 2 additions and 0 deletions

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@ -56,6 +56,7 @@ Other Changes:
Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
as possible. (#2775) [@rokups]
- ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740)
- ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
- Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94)
- Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when
a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory

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@ -1301,6 +1301,7 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
}
draw_list->_IdxWritePtr = idx_write;
draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
draw_list->UpdateTextureID();
_Count = 1;
}