MovingWindow: Track click offset based on root window (undo 514d30d8cd). This should not affect the patch used for #1345 as the RootWindow for Child+Tooltip window points to itself now.

This commit is contained in:
omar 2018-01-19 15:06:39 +01:00
parent f3e510a9bf
commit 0978f00911
1 changed files with 1 additions and 4 deletions

View File

@ -2393,11 +2393,8 @@ void ImGui::NewFrame()
if (g.IO.MouseDown[0]) if (g.IO.MouseDown[0])
{ {
// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. // MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
// actually_moving_window = MovingWindow->RootWindow.
ImGuiWindow* actually_moving_window = g.MovingWindow->RootWindow; ImGuiWindow* actually_moving_window = g.MovingWindow->RootWindow;
ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
if (actually_moving_window != g.MovingWindow)
pos += actually_moving_window->PosFloat - g.MovingWindow->PosFloat;
if (actually_moving_window->PosFloat.x != pos.x || actually_moving_window->PosFloat.y != pos.y) if (actually_moving_window->PosFloat.x != pos.x || actually_moving_window->PosFloat.y != pos.y)
{ {
MarkIniSettingsDirty(actually_moving_window); MarkIniSettingsDirty(actually_moving_window);
@ -2979,7 +2976,7 @@ void ImGui::EndFrame()
// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows. // Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
FocusWindow(g.HoveredWindow); FocusWindow(g.HoveredWindow);
SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow); SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredWindow->Pos; g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove)) if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
{ {
g.MovingWindow = g.HoveredWindow; g.MovingWindow = g.HoveredWindow;