Fixed assert introduced in 3b01b0a2f2
This commit is contained in:
parent
c4562ac573
commit
08bfe9bc7c
18
imgui.cpp
18
imgui.cpp
@ -2269,7 +2269,13 @@ void ImGui::EndFrame()
|
||||
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
|
||||
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // ImGui::EndFrame() called multiple times, or forgot to call ImGui::NewFrame() again
|
||||
|
||||
g.FrameCountEnded = g.FrameCount;
|
||||
// Render tooltip
|
||||
if (g.Tooltip[0])
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::TextUnformatted(g.Tooltip);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Hide implicit "Debug" window if it hasn't been used
|
||||
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin/End
|
||||
@ -2319,6 +2325,8 @@ void ImGui::EndFrame()
|
||||
// Clear Input data for next frame
|
||||
g.IO.MouseWheel = 0.0f;
|
||||
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
|
||||
|
||||
g.FrameCountEnded = g.FrameCount;
|
||||
}
|
||||
|
||||
void ImGui::Render()
|
||||
@ -2334,14 +2342,6 @@ void ImGui::Render()
|
||||
// Note that vertex buffers have been created and are wasted, so it is best practice that you don't create windows in the first place, or consistently respond to Begin() returning false.
|
||||
if (g.Style.Alpha > 0.0f)
|
||||
{
|
||||
// Render tooltip
|
||||
if (g.Tooltip[0])
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::TextUnformatted(g.Tooltip);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Gather windows to render
|
||||
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
|
||||
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
|
||||
|
Loading…
Reference in New Issue
Block a user