Version number 1.43 WIP

Bits
This commit is contained in:
ocornut 2015-07-08 17:08:37 -06:00
parent fec09e37ab
commit 08b1dd1035
2 changed files with 6 additions and 6 deletions

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@ -1,4 +1,4 @@
// ImGui library v1.42
// ImGui library v1.43 WIP
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -5725,7 +5725,7 @@ void ImGui::PushID(const void* ptr_id)
window->IDStack.push_back(window->GetID(ptr_id));
}
void ImGui::PushID(const int int_id)
void ImGui::PushID(int int_id)
{
const void* ptr_id = (void*)(intptr_t)int_id;
ImGuiWindow* window = GetCurrentWindow();

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@ -1,4 +1,4 @@
// ImGui library v1.42
// ImGui library v1.43 WIP
// See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -15,7 +15,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.42"
#define IMGUI_VERSION "1.43 WIP"
// Define assertion handler.
#ifndef IM_ASSERT
@ -202,7 +202,7 @@ namespace ImGui
IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
IMGUI_API void PushID(const void* ptr_id);
IMGUI_API void PushID(const int int_id);
IMGUI_API void PushID(int int_id);
IMGUI_API void PopID();
IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
@ -804,7 +804,7 @@ struct ImGuiOnceUponAFrame
{
ImGuiOnceUponAFrame() { RefFrame = -1; }
mutable int RefFrame;
operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
};
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