fixed space issues
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5def10c3a0
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08a9e78da5
@ -279,15 +279,15 @@ void ImGui_ImplSdlGL3_InvalidateDeviceObjects()
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if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
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g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
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if(g_ShaderHandle && g_VertHandle ) glDetachShader(g_ShaderHandle, g_VertHandle);
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if(g_VertHandle ) glDeleteShader(g_VertHandle);
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if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
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if (g_VertHandle) glDeleteShader(g_VertHandle);
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g_VertHandle = 0;
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if(g_ShaderHandle && g_FragHandle ) glDetachShader(g_ShaderHandle, g_FragHandle);
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if(g_FragHandle ) glDeleteShader(g_FragHandle);
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if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
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if (g_FragHandle) glDeleteShader(g_FragHandle);
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g_FragHandle = 0;
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if(g_ShaderHandle ) glDeleteProgram(g_ShaderHandle);
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if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
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g_ShaderHandle = 0;
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if (g_FontTexture)
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