Internals: DrawData: renamed fields only (committing separately so that next commit is less nosiy).

This commit is contained in:
omar 2018-01-15 17:25:11 +01:00
parent 514d30d8cd
commit 06eef2ce6f
2 changed files with 32 additions and 32 deletions

View File

@ -2246,7 +2246,7 @@ ImGuiStyle& ImGui::GetStyle()
// Same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame() // Same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
ImDrawData* ImGui::GetDrawData() ImDrawData* ImGui::GetDrawData()
{ {
return GImGui->RenderDrawData.Valid ? &GImGui->RenderDrawData : NULL; return GImGui->DrawData.Valid ? &GImGui->DrawData : NULL;
} }
float ImGui::GetTime() float ImGui::GetTime()
@ -2303,9 +2303,9 @@ void ImGui::NewFrame()
g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
// Mark rendering data as invalid to prevent user who may have a handle on it to use it // Mark rendering data as invalid to prevent user who may have a handle on it to use it
g.RenderDrawData.Valid = false; g.DrawData.Valid = false;
g.RenderDrawData.CmdLists = NULL; g.DrawData.CmdLists = NULL;
g.RenderDrawData.CmdListsCount = g.RenderDrawData.TotalVtxCount = g.RenderDrawData.TotalIdxCount = 0; g.DrawData.CmdListsCount = g.DrawData.TotalVtxCount = g.DrawData.TotalIdxCount = 0;
// Clear reference to active widget if the widget isn't alive anymore // Clear reference to active widget if the widget isn't alive anymore
if (!g.HoveredIdPreviousFrame) if (!g.HoveredIdPreviousFrame)
@ -2656,8 +2656,8 @@ void ImGui::Shutdown()
g.FontStack.clear(); g.FontStack.clear();
g.OpenPopupStack.clear(); g.OpenPopupStack.clear();
g.CurrentPopupStack.clear(); g.CurrentPopupStack.clear();
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) for (int i = 0; i < IM_ARRAYSIZE(g.DrawDataLists); i++)
g.RenderDrawLists[i].clear(); g.DrawDataLists[i].clear();
g.OverlayDrawList.ClearFreeMemory(); g.OverlayDrawList.ClearFreeMemory();
g.PrivateClipboard.clear(); g.PrivateClipboard.clear();
g.InputTextState.Text.clear(); g.InputTextState.Text.clear();
@ -2902,11 +2902,11 @@ static void AddWindowToRenderListSelectLayer(ImGuiWindow* window)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.IO.MetricsActiveWindows++; g.IO.MetricsActiveWindows++;
if (window->Flags & ImGuiWindowFlags_Popup) if (window->Flags & ImGuiWindowFlags_Popup)
AddWindowToRenderList(g.RenderDrawLists[1], window); AddWindowToRenderList(g.DrawDataLists[1], window);
else if (window->Flags & ImGuiWindowFlags_Tooltip) else if (window->Flags & ImGuiWindowFlags_Tooltip)
AddWindowToRenderList(g.RenderDrawLists[2], window); AddWindowToRenderList(g.DrawDataLists[2], window);
else else
AddWindowToRenderList(g.RenderDrawLists[0], window); AddWindowToRenderList(g.DrawDataLists[0], window);
} }
// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result. // When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result.
@ -3031,8 +3031,8 @@ void ImGui::Render()
{ {
// Gather windows to render // Gather windows to render
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0; g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) for (int i = 0; i < IM_ARRAYSIZE(g.DrawDataLists); i++)
g.RenderDrawLists[i].resize(0); g.DrawDataLists[i].resize(0);
for (int i = 0; i != g.Windows.Size; i++) for (int i = 0; i != g.Windows.Size; i++)
{ {
ImGuiWindow* window = g.Windows[i]; ImGuiWindow* window = g.Windows[i];
@ -3041,17 +3041,17 @@ void ImGui::Render()
} }
// Flatten layers // Flatten layers
int n = g.RenderDrawLists[0].Size; int n = g.DrawDataLists[0].Size;
int flattened_size = n; int flattened_size = n;
for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) for (int i = 1; i < IM_ARRAYSIZE(g.DrawDataLists); i++)
flattened_size += g.RenderDrawLists[i].Size; flattened_size += g.DrawDataLists[i].Size;
g.RenderDrawLists[0].resize(flattened_size); g.DrawDataLists[0].resize(flattened_size);
for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) for (int i = 1; i < IM_ARRAYSIZE(g.DrawDataLists); i++)
{ {
ImVector<ImDrawList*>& layer = g.RenderDrawLists[i]; ImVector<ImDrawList*>& layer = g.DrawDataLists[i];
if (layer.empty()) if (layer.empty())
continue; continue;
memcpy(&g.RenderDrawLists[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); memcpy(&g.DrawDataLists[0][n], &layer[0], layer.Size * sizeof(ImDrawList*));
n += layer.Size; n += layer.Size;
} }
@ -3070,18 +3070,18 @@ void ImGui::Render()
g.OverlayDrawList.PopTextureID(); g.OverlayDrawList.PopTextureID();
} }
if (!g.OverlayDrawList.VtxBuffer.empty()) if (!g.OverlayDrawList.VtxBuffer.empty())
AddDrawListToRenderList(g.RenderDrawLists[0], &g.OverlayDrawList); AddDrawListToRenderList(g.DrawDataLists[0], &g.OverlayDrawList);
// Setup draw data // Setup draw data
g.RenderDrawData.Valid = true; g.DrawData.Valid = true;
g.RenderDrawData.CmdLists = (g.RenderDrawLists[0].Size > 0) ? &g.RenderDrawLists[0][0] : NULL; g.DrawData.CmdLists = (g.DrawDataLists[0].Size > 0) ? &g.DrawDataLists[0][0] : NULL;
g.RenderDrawData.CmdListsCount = g.RenderDrawLists[0].Size; g.DrawData.CmdListsCount = g.DrawDataLists[0].Size;
g.RenderDrawData.TotalVtxCount = g.IO.MetricsRenderVertices; g.DrawData.TotalVtxCount = g.IO.MetricsRenderVertices;
g.RenderDrawData.TotalIdxCount = g.IO.MetricsRenderIndices; g.DrawData.TotalIdxCount = g.IO.MetricsRenderIndices;
// Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData() // Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData()
if (g.RenderDrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL)
g.IO.RenderDrawListsFn(&g.RenderDrawData); g.IO.RenderDrawListsFn(&g.DrawData);
} }
} }
@ -11749,11 +11749,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGuiContext& g = *GImGui; // Access private state ImGuiContext& g = *GImGui; // Access private state
Funcs::NodeWindows(g.Windows, "Windows"); Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size)) if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataLists[0].Size))
{ {
for (int layer = 0; layer < IM_ARRAYSIZE(g.RenderDrawLists); layer++) for (int layer = 0; layer < IM_ARRAYSIZE(g.DrawDataLists); layer++)
for (int i = 0; i < g.RenderDrawLists[layer].Size; i++) for (int i = 0; i < g.DrawDataLists[layer].Size; i++)
Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList"); Funcs::NodeDrawList(g.DrawDataLists[0][i], "DrawList");
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size)) if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))

View File

@ -546,8 +546,8 @@ struct ImGuiContext
ImGuiCond NextTreeNodeOpenCond; ImGuiCond NextTreeNodeOpenCond;
// Render // Render
ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
ImVector<ImDrawList*> RenderDrawLists[3]; ImVector<ImDrawList*> DrawDataLists[3];
float ModalWindowDarkeningRatio; float ModalWindowDarkeningRatio;
ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
ImGuiMouseCursor MouseCursor; ImGuiMouseCursor MouseCursor;