imgui_impl_opengl3: Comments. (#1987)
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@ -61,7 +61,11 @@
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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#include <GLES3/gl3.h> // Use GL ES 3
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#include <GLES3/gl3.h> // Use GL ES 3
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#else
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#else
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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// About OpenGL function loaders:
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// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose.
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// Here we are using gl3w.h, which requires a call to gl3wInit().
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// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.
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#include <GL/gl3w.h>
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//#include <glew.h>
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//#include <glew.h>
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//#include <glext.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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//#include <glad/glad.h>
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@ -9,6 +9,11 @@
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// https://github.com/ocornut/imgui
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// About OpenGL function loaders:
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// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose.
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// Here we are using gl3w.h, which requires a call to gl3wInit().
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// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.
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// About GLSL version:
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// About GLSL version:
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// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
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// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
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// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!
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// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!
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